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Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers

Klotz, Frederic S. – Mathematics Teacher, 1986
Functional programming, in which the connection to mathematics is simple and direct, is described. A language such as Logo illustrates the relationship between functional programming and mathematics in more detail. (MNS)
Descriptors: Computer Science Education, Functions (Mathematics), Mathematics Instruction, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
McKelvey, James – Classroom Computer Learning, 1986
Discusses the elements of programming style, considering capitalization, variables, constants, format, GOTO statements, user friendliness, and clarity. Although Pascal is used as the example, the information provided is applicable to any programming language. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Microcomputers, Programing
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Moulton, Peter – 1986
Designed for use by computer programming teachers, this booklet presents the concepts of structured programming and provides examples of how to implement this methodology, which provides a systematic way of organizing programs so that even large and complex programs are easier to understand and modify than unstructured programs. After a brief…
Descriptors: Computer Science Education, Computer Software, Microcomputers, Programers
Cheng, Chao-Kun – Technological Horizons in Education, 1987
Described is the computer science program at the Harbin Shipbuilding Institute in Harbin, China. Required courses are listed, facilities are described, and observations are provided. (MNS)
Descriptors: College Programs, Computer Science Education, Curriculum Development, Higher Education
Classroom Computer Learning, 1986
Presents computer-oriented activities which (although requiring a certain level of computer expertise) can be easily adapted for students in any grade. They include making greeting cards, rotating figures (while creating interesting designs and learning key geometric concepts), and examining LOGO procedures that will build a database. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Microcomputers
New York City Board of Education, Brooklyn, NY. – 1984
The first volume of a two-volume computer science curriculum guide, reflecting the technology of the mid-1980s, presents 61 lessons on advanced computer literacy topics for high school students. The majority of the lessons focus on advanced programming skills in BASIC. Other topics covered include word processing, printers, document management,…
Descriptors: Computer Literacy, Computer Science Education, Curriculum Guides, High Schools
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Classroom Computer Learning, 1984
Five ideas for computer-oriented classroom activities are presented. They include sending secret messages (while introducing the American Standard Code for Information Interchange- ASCII), conducting a computer survey, playing adventure games, showing why the END command is needed, and using control characters to protect a program. (JN)
Descriptors: Class Activities, Computer Science Education, Intermediate Grades, Junior High Schools
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities

Mason, Margie – Arithmetic Teacher, 1985
Provides tips to help primary-aged students with computer keyboarding skills (suggesting the use of color codes and listing currently available software). Also describes (and lists) a program which helps test students' understanding of IF-THEN statements and illustrates some hazards of "spaghetti programming" (debugging). (JN)
Descriptors: Computer Science Education, Elementary Education, Elementary School Mathematics, Mathematics Education
New York City Board of Education, Brooklyn, NY. – 1983
This curriculum guide outlines a course on computer literacy for junior or senior high school students reflecting the technology of the early 1980s. A chart shows computer literacy scope and sequence for students in kindergarten, grades 1-2, grades 3-6, and grades 7-9. Forty lessons for the intermediate grades and high school are then presented,…
Descriptors: Computer Literacy, Computer Peripherals, Computer Science Education, Curriculum Guides