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Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers

Smith, Donald A.; Jacquot, Raymond G. – CoED, 1984
Presents algorithms for the simulation and motion display of the three basic kinematic devices: (1) four bar linkages; (2) the slider crank; and (3) the inverted slider crank mechanisms. The algorithms were implemented on a Commodore-VIC 20 microcomputer system with 6500 bytes of available memory. (Author/JN)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computer Software
Vacha, T. H. – 1984
The Rockwell AIM 65 is recommended for use in physics laboratories. Among advantages cited are that the basic board can be purchased customized; for example, it can be purchased with or without a printer, power supply, extra memory, and other items. In addition, the computer is basically designed to control equipment and take data from peripheral…
Descriptors: Acceleration (Physics), College Science, Computer Oriented Programs, Computer Software
Perry, Tekla S. – TIES Magazine, 1991
The real-world meeting of electronics, computer monitoring, control systems, and mathematics, introduced in the context of sports, is described. Recent advances in the field of biomechanics and its use in improving athletic performance are discussed. (KR)
Descriptors: Athletics, Biomechanics, Human Body, Interdisciplinary Approach

De Jong, Marvin L. – Physics Teacher, 1992
Studies the simple dynamical system of the pendulum and the chaotic behavior that occurs when the pendulum is both damped and driven. Provides an algorithm and BASIC program for the numerical solution to the differential equations encountered in the discussion. (MDH)
Descriptors: Algorithms, Chaos Theory, Computer Assisted Instruction, Differential Equations

Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses chaotic behavior (movement) in a nonlinear system using LOGO programs. Presents several examples with program listings. (MVL)
Descriptors: Chaos Theory, College Science, Computer Graphics, Computer Oriented Programs

Kinderman, Jesusa Valdez – Physics Teacher, 1992
Describes a computer simulation of the Compton effect designed to lead students to discover (1) the relationship of the electron's final kinetic energy to its angle of scattering and (2) the relationship between the scattering angles of the outgoing electron and photon. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Energy

Spencer, C. D.; Seligmann, P. F. – Physics Teacher, 1992
Describes a first-year laboratory course designed to fulfill laboratory objectives of reinforcing lecture material, teaching experimental methodology, developing hands-on skills, and imparting a sense of error. The course's six segments examine: digital electronics with students building a photogate timer; error analysis; linear accelerated…
Descriptors: Acceleration (Physics), Computer Assisted Instruction, High Schools, Higher Education

Song, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development