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Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Burns, Mary – Education Development Center, Inc., 2023
This publication is the new edition of EDC's popular 2011 guide by the same name, completely revised to include lessons learned over the last decade, including the massive move to online learning during the COVID-19 global pandemic. Drawing on data from 188 countries and nearly 700 publications, this comprehensive guide explores distance education…
Descriptors: Distance Education, Teacher Education, Models, Online Courses
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Kervin, Lisa; Mantei, Jessica – Reading Teacher, 2017
Storytelling is a practice that enables children to apply their literacy skills. This article shares a collaborative literacy strategy devised to enable children to create multimodal stories about their familiar school environment. The strategy uses resources, including the children's own drawings, images from Google Maps, and the Puppet Pals…
Descriptors: Children, Story Telling, Literacy Education, Learning Strategies
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Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
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Brewster, JoAnne – Teaching of Psychology, 1996
Examines the techniques used in teaching an abnormal psychology class in a multimedia environment with two computers and a variety of audiovisual equipment. Students respond anonymously to various questions via keypads mounted on their desks, then immediately view and discuss summaries of their responses. (MJP)
Descriptors: Computer Attitudes, Computer Interfaces, Computer Mediated Communication, Computer Oriented Programs
Forsyth, Ian – 1996
This book examines the educational and administrative considerations involved in delivering educational and training course materials through the Internet. The first chapter discusses four key elements of preparing information for delivery on the Internet--outcomes, information, content, and assessment. The next chapters cover such topics as: (1)…
Descriptors: Computer Mediated Communication, Computer Oriented Programs, Distance Education, Educational Technology
Lengel, James G.; Kendall, Diane S. – 1995
This publication teaches parents and their grades 3-8 children how to create simple essays and multimedia presentations, all designed to produce more interesting and better quality school assignments. Each chapter presents several cogent ideas for turning a homework assignment into a creative computer project, as well as step-by-step instructions…
Descriptors: Computer Oriented Programs, Computer Peripherals, Computer Simulation, Computer Software