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Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
McCorduck, Ed – American Language Review, 1997
Four English-as-a-Second-Language (ESL) dictionaries available in electronic form are compared and evaluated, focusing on content and organization, utility for students unused to the computer, inclusion of supplementary language corpora and other reference materials, multimedia capacities, and search options. (MSE)
Descriptors: Comparative Analysis, Computer Software, Computer Software Evaluation, Dictionaries
Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Braun, Joseph A., Jr.; Fernlund, Phyllis; White, Charles S. – 1998
This book is designed to help educators understand different types of technological resources for teaching social studies, plan and evaluate these resources in the curriculum, and examine potential future trends. The topics include an overview of social studies education and resources for exploring technologies, and guidance on how technology and…
Descriptors: Active Learning, Computer Software, Computer Software Evaluation, Computer Uses in Education