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Johnson, Roger W. – PRIMUS, 2003
Games are promoted as examples for classroom discussion of stationary Markov chains. In a game context Markov chain terminology and results are made concrete, interesting, and entertaining. Game length for several-player games such as "Hi Ho! Cherry-O" and "Chutes and Ladders" is investigated and new, simple formulas are given. Slight…
Descriptors: Markov Processes, College Mathematics, Mathematics Instruction, Teaching Methods
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Zaki, Moncef; Pluvinag, Francois – Educational Studies in Mathematics, 1991
Probability theory can be developed from a theoretical or experimental probability approach. The problem, "The Gambler's Ruin," is used to study whether students are naturally sensitive to learning probability from an experimental probability approach through simulations. Results indicated that use of simulations can contribute to…
Descriptors: Cognitive Development, Computer Simulation, Concept Formation, French