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Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
Smith, Catherine DeLong – 1994
This package contains student and teacher handbooks and a report summarizing a project during which the handbooks were developed as part of a numeracy education course for adult basic and literacy education students. Discussed in the project report are the following: development of the course's 7 numeracy education units, field testing of the…
Descriptors: Adult Basic Education, Adult Literacy, Behavioral Objectives, Calculators
Ely, Donald P. – 1995
This paper examines how, why, and by whom technology is being used in schools. Educational technology is defined as the systematic design and use of hardware and software to achieve specific objectives. Recent studies indicate that the most frequent location of computers in schools is in the administrative office; second is in the library media…
Descriptors: Computer Uses in Education, Educational Games, Educational Research, Educational Technology