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Showing 1 to 15 of 98 results Save | Export
Rogers, Jean B. – 1981
A general outline of the topics that might be covered in a computers and computing course for high school students is provided. Topics are listed in the order in which they should be taught, and the relative amount of time to be spent on each topic is suggested. Seven units are included in the course outline: (1) general introduction, (2) using…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computer Science Education
Mackintosh, Nelson – Journal of Science and Mathematics Education in Southeast Asia, 1983
Proposes that computing is, in itself, a valuable discipline that should become part of the school curriculum, even for young children. Instructional strategies and suggestions for teaching programing are offered. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Teaching Methods
Corbett, Albert – Technological Horizons in Education, 1988
Discusses a research project that uses artificial intelligence techniques to help teach programing. Describes principles and implementation of the LISP Intelligent Tutoring System (LISPITS). Explains how the artificial intelligence technique was developed and possible future research. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Assisted Instruction, Computer Science
Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers
Peer reviewed Peer reviewed
Klotz, Frederic S. – Mathematics Teacher, 1986
Functional programming, in which the connection to mathematics is simple and direct, is described. A language such as Logo illustrates the relationship between functional programming and mathematics in more detail. (MNS)
Descriptors: Computer Science Education, Functions (Mathematics), Mathematics Instruction, Microcomputers
Peer reviewed Peer reviewed
Davis, Lynn K. – Mathematics and Computer Education, 1990
Outlines an articulation program between college and industry. Describes three seminar courses using the college's computer system. Considers the benefits of the program. (Author/YP)
Descriptors: College Mathematics, Computer Science, Computer Science Education, Cooperative Programs
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Carangelo, Pasquale R.; Janeczek, Anthony J. – 1983
Materials are provided for a two-semester digital and microprocessor technician postgraduate program. Prerequisites stated for the program include a background in DC and AC theory, solid state devices, basic circuit fundamentals, and basic math. A chronology of major topics and a listing of course objectives appear first. Theory outlines for each…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science, Computer Science Education
Classroom Computer Learning, 1985
Presents a collection of computer teaching activities for the early grades, including instructions for teaching children to start up a computer on their own. Also suggests exploring electronic bulletin boards, using old typewriters to practice typing skills, and using subroutines in computer programs to streamline programs. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
McKelvey, James – Classroom Computer Learning, 1986
Discusses the elements of programming style, considering capitalization, variables, constants, format, GOTO statements, user friendliness, and clarity. Although Pascal is used as the example, the information provided is applicable to any programming language. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Microcomputers, Programing
Papert, Seymour – Classroom Computer Learning, 1986
Describes features and uses of LogoWriter, a revised and expanded version of Logo. With LogoWriter, a student can not only command the turtle to draw pictures but also (because of a built-in word processor) can add text to the screen. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Programing Languages
Peer reviewed Peer reviewed
Estes, Yvonne – Journal of Computers in Mathematics and Science Teaching, 1984
Discusses the nature and uses of LOGO programing language with primary children. Sample program listings and the results obtained by primary children are included. (JN)
Descriptors: Computer Science Education, Computer Software, Primary Education, Programing
Classroom Computer Learning, 1985
Presents a collection of computer-oriented teaching activities for the early grades. They include creating musical tones using Atari PILOT, a simulation of traffic lights, teacher-friendly password protection, drawing the alphabet using Logo, and using the Commodore 64's special character graphics. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents four teaching activities suitable for students in early elementary grades. The activities focus on creating a database for student use, a bulletin board which uses a visual diagram of modular programing, a program (with listing) which uses graphics to present a birthday greeting, and a random number program. (JN)
Descriptors: Computer Science Education, Databases, Elementary Education, Learning Activities
Peer reviewed Peer reviewed
Estes, Yvonne, Ed. – Journal of Computers in Mathematics and Science Teaching, 1985
Iteration is the process of doing something repeatedly in a computer program. In LOGO, the most elementary form of iteration is provided by the REPEAT command. This paper explores how programers can use LOGO's extensibility to create more powerful iterative forms than those offered by the REPEAT command. (JN)
Descriptors: Computer Science Education, Computer Software, Elementary Secondary Education, Mathematics Education
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