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Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Peer reviewed Peer reviewed
White, Dennis W. – Art Education, 1985
The KoalaPad, an advanced graphic tablet introduced in 1983, reduces the cost and the degree of programing background required to create sophisticated images on the microcomputer. The potentials of the KoalaPad for use in an art education program are discussed, and recommendations for creating a microcomputer graphics lab are presented. (RM)
Descriptors: Art Education, Computer Graphics, Creative Art, Higher Education
Peer reviewed Peer reviewed
Hoyles, Celia; Noss, Richard – Mathematics Teacher, 1994
Discusses the distinction between drawing and constructing in dynamic geometry environments. (MKR)
Descriptors: Computer Graphics, Computer Uses in Education, Drafting, Geometric Constructions
Peer reviewed Peer reviewed
Finzer, William F.; Bennett, Dan S. – Mathematics Teacher, 1995
Discusses the differences between mathematical constructions and drawing, offers tips for emphasizing construction, and discusses appropriate constraints of constructions. (MKR)
Descriptors: Computer Graphics, Educational Technology, Geometry, Mathematics Education
Peer reviewed Peer reviewed
Schwartz, Judah L.; Yerushalmy, Michal – College Mathematics Journal, 1987
The Geometric Supposer computer software is described. It allows users to make any geometric construction that Euclid knew how to make. Some explorations with the Supposer are presented. (MNS)
Descriptors: Computer Graphics, Computer Software, Geometric Concepts, Geometric Constructions
Dewdney, A. K. – Science Probe, 1991
Explores the subject of fractal geometry focusing on the occurrence of fractal-like shapes in the natural world. Topics include iterated functions, chaos theory, the Lorenz attractor, logistic maps, the Mandelbrot set, and mini-Mandelbrot sets. Provides appropriate computer algorithms, as well as further sources of information. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometric Concepts, Mathematical Enrichment
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Peer reviewed Peer reviewed
Higgo, J. R. – Mathematics in School, 1984
Demonstrates how microcomputers can be used in teaching differential calculus, iteration, integral calculus, graphs, and statistics. Several ideas for putting this information into practice are outlined. Sample computer programs are included for the discussions on differential calculus, integral calculus, and iteration. (JN)
Descriptors: Calculus, Computer Graphics, Computer Software, Graphs
Peer reviewed Peer reviewed
Mathematics Teacher, 1990
Reviewed are 13 computer software packages including "Algebra I Second Semester"; "The Algebraic Proposer"; "SVE AutoGraph"; "Geometry: Concepts and Proofs"; "Geometry 1&2"; "Graphics Calculator"; "Interactive Physics"; "Learning Data Analysis with Data Desk";…
Descriptors: Algebra, Computer Graphics, Computer Software Reviews, Geometry
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades
Peer reviewed Peer reviewed
VanLengen, Craig A. – Journal of Computers in Mathematics and Science Teaching, 1989
The integrated compiler of the Turbo Pascal environment allows the execution of a completed program independent of the developed environment and with greater execution speed, in comparison with LOGO. Conversion table of turtle-graphic commands for the two languages is presented. (Author/YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Campbell, Donald S. – Canadian Journal of Special Education, 1989
Sixteen hearing-impaired adolescents received instruction in the graphics mode of the LOGO computing language. Eight of the students also received strategy training to enhance reflective problem solving and subsequently demonstrated fewer programing errors and improved problem-solving ability with LOGO, compared to controls. Highly impulsive…
Descriptors: Adolescents, Behavior Modification, Computer Graphics, Conceptual Tempo
Peer reviewed Peer reviewed
McMillan, Thomas C. – Mathematics and Computer Education, 1992
Describes the derivation of the parameters incorporated into computer programs that are utilized to draw hypocycloids, which are the loci of points traced out by a point on a disk as it rolls against a circle and its interior. Includes information to obtain copies of the programs described. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Wiebe, James H. – Arithmetic Teacher, 1990
Describes how to draw lines in centimeter units on a computer monitor with the Logo program. Presents four activities involving drawing geometric shapes. Provides a program to move a turtle slowly. (YP)
Descriptors: Area, Computer Graphics, Computer Uses in Education, Geometric Concepts
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