Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 12 |
Descriptor
Active Learning | 22 |
Simulation | 22 |
Teaching Methods | 11 |
Experiential Learning | 7 |
Political Science | 6 |
Social Studies | 6 |
Educational Games | 5 |
Role Playing | 5 |
Student Projects | 5 |
College Students | 4 |
Elementary Education | 4 |
More ▼ |
Source
Author
Albano, Giovannina | 1 |
Alden, John | 1 |
Ballard, David | 1 |
Boyer, Mark A. | 1 |
Britson, Carol | 1 |
Buhr, Caitlin | 1 |
Cohen, Alex | 1 |
D'Apice, Ciro | 1 |
Day, Harlan R. | 1 |
Dueck, Gwen | 1 |
Fancher, Chris | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Descriptive | 14 |
Guides - Classroom - Teacher | 7 |
Books | 3 |
Reports - Research | 2 |
Tests/Questionnaires | 2 |
Guides - Non-Classroom | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 6 |
High Schools | 2 |
Secondary Education | 2 |
Grade 12 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Teachers | 22 |
Practitioners | 9 |
Researchers | 2 |
Laws, Policies, & Programs
Social Security | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Smith, Alex P.; Phillips, Stephen C. – Journal of Political Science Education, 2021
Simulations offer opportunities for students to receive instruction in political strategies and practice developing political skills without the real-world consequences faced by policymakers. Budget simulations introduce students to collective action problems prevalent at all levels of American government and can be used in a variety of courses.…
Descriptors: Simulation, Budgeting, Political Science, Agenda Setting
Gazdula, Joe; Farr, Richard – Management Teaching Review, 2020
This article describes the adaptation and use of the Monopoly® board game as a simple simulator to help introduce the principles of probability and risk. It focusses on teaching experiences in an undergraduate business program and offers a new approach to teaching probability and risk with dice to produce a collaborative simulated gaming…
Descriptors: Risk, Probability, Learning Activities, Undergraduate Students
Cohen, Alex; Alden, John; Ring, Jonathan – Journal of Political Science Education, 2021
Active learning--and gaming, in particular--is now a well-established part of many political science courses. First, we discuss the design and implementation of a "Gateway Game", a pedagogical tool with broad applicability and test its effectiveness in increasing student motivation, satisfaction, and learning. Crucially, we provide…
Descriptors: Educational Games, Active Learning, Political Science, Student Interests
Pergola, Michael; Britson, Carol; Schaefer, Audra – HAPS Educator, 2017
There is room for improvement in the amount of active learning that takes place during physiology laboratory exercises. This paper describes a protocol designed to examine the human dive response, with the goal of creating an integrative laboratory experienced focused around improving active learning. The objectives of this laboratory exercise…
Descriptors: Physiology, College Science, Science Laboratories, Active Learning
Orr, Shannon K.; Buhr, Caitlin – Journal of Political Science Education, 2020
The simulation that we present here was designed to introduce students not only to climate change policy making but also to the Green Climate Fund and the process of negotiation. Rather than concentrating on either the political debate about climate change or doom and gloom scenarios, the focus of this simulation is on taking action and…
Descriptors: Simulation, Persuasive Discourse, Political Science, Climate
Fancher, Chris; Norfar, Telannia – Prufrock Press, 2019
"Project-Based Learning in the Math Classroom" explains how to keep inquiry at the heart of mathematics teaching and helps teachers build students' abilities to be true mathematicians. This book outlines basic teaching strategies, such as questioning and exploration of concepts. It also provides advanced strategies for teachers who are…
Descriptors: Student Projects, Active Learning, Mathematics Instruction, Inquiry
Moores, Trevor T. – Journal of Information Systems Education, 2016
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game "Flowers for the World" (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as…
Descriptors: Information Systems, Educational Games, Business, Teaching Methods
Johnson, Carla C., Ed.; Walton, Janet B., Ed.; Peters-Burton, Erin E., Ed. – NSTA Press, 2018
What if you could challenge your 12th graders to understand car crashes in the context of physical forces, manufacturing challenges, government safety standards, and individual rights? With this volume in the "STEM Road Map Curriculum Series," you can! "Car Crashes" outlines a journey that will steer your students toward…
Descriptors: STEM Education, High School Students, Physics, Mathematics Instruction
Sunderland, Sheri; Rothermel, Jonathan C.; Lusk, Adam – PS: Political Science and Politics, 2009
Movies have a long and distinguished history in the political science and international relations classrooms; they provide connections between abstract theories and concepts and concrete everyday practices. However, traditional approaches to teaching movies in the political science and international relations classrooms allow for passive student…
Descriptors: Political Science, International Relations, Simulation, Films
Veil, Shari R. – Communication Teacher, 2010
Objectives: Students will demonstrate research, decision making, team building, and public speaking skills, while applying issues management and crisis communication concepts in a realistic setting. Courses: Introduction to Public Relations, Public Relations Cases, Crisis Communication.
Descriptors: Public Speaking, Team Training, Public Relations, Speech Skills
McDevitt, William J. – Journal of Legal Studies Education, 2009
Business law professors have long recognized the pedagogical value of using simulations in the classroom. In-class simulations can serve to develop the all-important critical thinking skills that educated people are expected to possess in today's complex legal environment. Moot court exercises, also known as appellate argumentation or appellate…
Descriptors: Legal Education (Professions), Law Related Education, Active Learning, Thinking Skills
Rackaway, Chapman; Goertzen, Brent J. – Journal of Political Science Education, 2008
Students are well served by course simulations that employ active learning styles and student-driven interaction. For debate on political issues, particular public policies are quite effective in stimulating that discussion. We developed an in-class simulation of political debate on the issue of Social Security. We describe the simulation itself,…
Descriptors: Active Learning, Political Issues, Public Policy, Political Science
Day, Harlan R.; Ballard, David – 1996
This packet contains many of the elements of the earlier publications, "The Mini-Economy: Integrating Economics into the Elementary Curriculum" and "Teaching Economics in the Mini-Economy." This revised edition offers a new section on implementing the mini-economy in the middle school. The classroom mini-economy is a proven,…
Descriptors: Active Learning, Economics, Economics Education, Elementary Education
Albano, Giovannina; D'Apice, Ciro; Tomasiello, Stefania – International Journal of Mathematical Education in Science and Technology, 2002
A Mathematica[TM] package is described that uses simulations and animations to illustrate key concepts in harmonic oscillation and electric circuits for students not majoring in physics or mathematics. Students are not required to know the Mathematica[TM] environment: a user-friendly interface with buttons functionalities and on-line help allows…
Descriptors: Programming, Programming Languages, Energy, Physics

Riney-Kehrberg, Pamela – Teaching History: A Journal of Methods, 1997
Describes an assignment for an undergraduate U. S. history class that combined role playing and research. The class was directed to use depression-era materials (newspapers, magazine articles, pamphlets, cookbooks) and plan a menu to feed a family of five on $2.50 a week (the amount provided by relief agencies). (MJP)
Descriptors: Active Learning, Business Cycles, Consumer Economics, Economic Impact
Previous Page | Next Page »
Pages: 1 | 2