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Nikolaos Pellas – Journal of Educational Computing Research, 2025
Tangible programming tools (TPTs) are promising teaching aids in programming courses due to their interactivity and ability to enhance early childhood students' computational thinking, spatial reasoning, and executive function skills. However, it remains unclear whether TPTs support these skills simultaneously. This study examines the impact of…
Descriptors: Computation, Thinking Skills, Spatial Ability, Executive Function
Vanderplank, Robert – New Language Learning and Teaching Environments, 2016
This book brings together current thinking on informal language learning and the findings of over 30 years of research on captions (same language subtitles for the deaf and hard-of-hearing) to present a new model of language learning from captioned viewing and a future roadmap for research and practice in this field. Language learners may have…
Descriptors: Visual Aids, Second Language Learning, Second Language Instruction, Teaching Methods
Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits

Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning

Pollard, Toni, Ed. – 1995
The guide provides information about a series of instructional materials for teaching Indonesian as a second language. The materials consist of audio recordings from Sanggar Prathivi, a Christian educational radio station in Jakarta (Indonesia), and scripts from the programs contained on diskettes (recordings and diskettes not included here). Two…
Descriptors: Daily Living Skills, Drama, Educational Radio, Foreign Countries
Healey, Deborah, Ed.; Johnson, Norman, Ed. – 1995
The annotated list of software for language learning and instruction includes items used by English-as-a-Second-Language (ESL) teachers and those marketed for ESL. Software titles are grouped by hardware (Macintosh and MS-DOS), and within those sections, by language skill or application, including these categories: those discontinued by the…
Descriptors: Authoring Aids (Programming), Bilingual Education, Business Administration Education, Computer Assisted Instruction