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Zayed, Niveen Mohammad – English Language Teaching, 2016
Students nowadays have strong passion towards the smart mobile phones with all their smart applications. The researcher believes that English language teachers can use the mobile phones, from each now and then, to increase the students' motivation. In this paper, the researcher designed a number of special activities that can be delivered to the…
Descriptors: Handheld Devices, Social Media, Computer Oriented Programs, English (Second Language)
Low, Lafe – InCider, 1986
Uses of Apple II microcomputers with special-education students are described. Many such students can overcome handicaps with the computers. Use of word processing, the role of motivation, and individual attention are stressed. (MNS)
Descriptors: Computer Oriented Programs, Elementary Education, Individual Needs, Instruction

Bridges, Connie – Journal of Computers in Mathematics and Science Teaching, 1985
Discusses: (1) advantages of a computer lab; (2) types of computer programs that can help students develop computational, application, comprehension, and analytical skills; (3) how computers can help students with such affective goals as appreciation and motivation toward mathematics; and (4) content areas where computers can be useful. (JN)
Descriptors: Comprehension, Computation, Computer Oriented Programs, Mathematics Curriculum

Cacha, Frances B. – Social Studies, 1985
How microcomputers can be used in the elementary social studies classroom to teach and reinforce new concepts, to relieve teachers of a variety of time-consuming chores, and to motivate students to produce creative projects is discussed. (RM)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs, Computer Software
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs