Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 26 |
Descriptor
Source
Author
Publication Type
Journal Articles | 16 |
Reports - Descriptive | 11 |
Books | 8 |
Collected Works - General | 7 |
Guides - Classroom - Teacher | 5 |
Reports - Research | 5 |
Reports - Evaluative | 3 |
Education Level
Audience
Teachers | 29 |
Students | 6 |
Researchers | 5 |
Administrators | 4 |
Practitioners | 3 |
Policymakers | 2 |
Parents | 1 |
Location
Australia | 3 |
Netherlands | 2 |
South Africa | 2 |
Brazil | 1 |
China | 1 |
Greece | 1 |
Ireland | 1 |
Italy | 1 |
Louisiana | 1 |
Madagascar | 1 |
Namibia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marilyn Leask Ed.; Sarah Younie Ed. – Routledge, Taylor & Francis Group, 2024
This fully updated third edition of "Teaching and Learning with Technologies in the Primary School" introduces practising and student teachers to the range of ways in which technology can be used to support and extend teaching and learning opportunities in their classrooms. Newly expanded to include 50% brand new chapters reflecting the…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Elementary Education
Southgate, Erica – Routledge, Taylor & Francis Group, 2020
"Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed…
Descriptors: Computer Simulation, Technology Integration, Secondary Education, Secondary School Science
Rusen Meylani – International Journal of Research in Education and Science, 2024
This review explores the integration and effects of the Internet of Things (IoT) in education, highlighting its importance in transforming traditional teaching and learning techniques. It examines the early uses and historical growth of IoT, its development, and the turning points in its adoption. It explores IoT platforms, tools, and technologies…
Descriptors: Internet, Equipment, Educational Environment, Technology Uses in Education
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
McKinney, Daniel – Science Teacher, 2020
Teaching the tools and concepts associated with modern physics can often be a daunting and difficult task for secondary science teachers. Classical physics is often perceived as intimidating and complex in its own right. Modern physics addressing quantum phenomena where Newtonian laws break down is even more abstract for learners. However,…
Descriptors: Teaching Methods, Science Instruction, Physics, Scientific Concepts
Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
Dhamdhere, Sangeeta, Ed.; Andres, Frederic, Ed. – IGI Global, 2022
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to…
Descriptors: Assistive Technology, Students with Disabilities, College Students, Technology Uses in Education
Purgason, Lucy L.; Boyles, Jessica; Greene, Cassidy – Journal of School Counseling, 2019
Twenty-first century schools are characterized by increasing diversity and use of technology. An opportunity exists for school counselors to utilize technology to create novel and innovative classroom guidance lessons designed to facilitate cultural exploration and promote cultural understanding. This article provides a rationale for how the…
Descriptors: Intervention, Culturally Relevant Education, Technology Integration, Cultural Awareness
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Baruch, Alona Forkosh, Ed.; Tal, Hagit Meishar, Ed. – IGI Global, 2019
The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be…
Descriptors: Technology Uses in Education, Electronic Learning, Best Practices, Workplace Learning
Keengwe, Jared, Ed. – IGI Global, 2018
Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The "Handbook of Research on Pedagogical Models for Next-Generation Teaching…
Descriptors: Guides, Computer Simulation, Teaching Methods, Learning Processes
Johnson, L.; Adams Becker, S.; Hall, C. – New Media Consortium, 2015
The purpose of the report is to inform Australian campus leaders and decision-makers about important developments in technologies supporting teaching, learning, and creative inquiry in tertiary education across the continent. It was produced to explore important developments in technology and forecast their potential impact expressly in an…
Descriptors: Higher Education, Decision Making, College Administration, Educational Technology
Adams Becker, S.; Freeman, A.; Giesinger Hall, C.; Cummins, M.; Yuhnke, B. – New Media Consortium, 2016
What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and…
Descriptors: Annual Reports, Elementary Secondary Education, Educational Trends, Educational Change
Adams, Caralee – Instructor, 2011
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…
Descriptors: Expertise, Play, Video Games, Web Sites
Previous Page | Next Page ยป
Pages: 1 | 2