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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Guichon, Nicolas – Computer Assisted Language Learning, 2010
This case study paves the way for a research and development project aiming to design a desktop videoconferencing platform specifically dedicated to synchronous language teaching. It starts by defining a model of language pedagogy adapted to distance and taking into account the affordances of videoconferencing for language teaching. It then…
Descriptors: Feedback (Response), Second Language Learning, Second Language Instruction, Focus Groups