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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Sundberg, Ross; Cardoso, Walcir – CALICO Journal, 2020
This pilot study examines users' perceptions of Bande à Part, a music application designed for learners of French. The technology acceptance model (TAM) was adopted to investigate users' perceptions of the app's usability and potential for second language (L2) learning. The model's two constructs, perceived usefulness and perceived ease of use,…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
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Johnson, Carol; Cardoso, Walcir – Research-publishing.net, 2021
This mixed-methods one-shot study examines L2 writers' perceptions of using Automatic Speech Recognition (ASR) to write using the Technology Acceptance Model (TAM), based on three criteria: usefulness, ease of use, and intention to use. After receiving training on Google voice typing in Google Docs, 17 English as a Second Language (ESL) students…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices