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Botarleanu, Robert-Mihai; Dascalu, Mihai; Allen, Laura K.; Crossley, Scott Andrew; McNamara, Danielle S. – Grantee Submission, 2021
Text summarization is an effective reading comprehension strategy. However, summary evaluation is complex and must account for various factors including the summary and the reference text. This study examines a corpus of approximately 3,000 summaries based on 87 reference texts, with each summary being manually scored on a 4-point Likert scale.…
Descriptors: Computer Assisted Testing, Scoring, Natural Language Processing, Computer Software
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
Corlatescu, Dragos-Georgian; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Reading comprehension is key to knowledge acquisition and to reinforcing memory for previous information. While reading, a mental representation is constructed in the reader's mind. The mental model comprises the words in the text, the relations between the words, and inferences linking to concepts in prior knowledge. The automated model of…
Descriptors: Reading Comprehension, Memory, Inferences, Syntax
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Nicula, Bogdan; Dascalu, Mihai; Newton, Natalie N.; Orcutt, Ellen; McNamara, Danielle S. – Grantee Submission, 2021
Learning to paraphrase supports both writing ability and reading comprehension, particularly for less skilled learners. As such, educational tools that integrate automated evaluations of paraphrases can be used to provide timely feedback to enhance learner paraphrasing skills more efficiently and effectively. Paraphrase identification is a popular…
Descriptors: Computational Linguistics, Feedback (Response), Classification, Learning Processes
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Crossley, Scott A.; Skalicky, Stephen; Dascalu, Mihai; McNamara, Danielle S.; Kyle, Kristopher – Discourse Processes: A multidisciplinary journal, 2017
Research has identified a number of linguistic features that influence the reading comprehension of young readers; yet, less is known about whether and how these findings extend to adult readers. This study examines text comprehension, processing, and familiarity judgment provided by adult readers using a number of different approaches (i.e.,…
Descriptors: Reading Processes, Reading Comprehension, Readability, Adults