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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Dascalu, Maria-Dorinela; Ruseti, Stefan; Dascalu, Mihai; McNamara, Danielle S.; Carabas, Mihai; Rebedea, Traian – Grantee Submission, 2021
The COVID-19 pandemic has changed the entire world, while the impact and usage of online learning environments has greatly increased. This paper presents a new version of the ReaderBench framework, grounded in Cohesion Network Analysis, which can be used to evaluate the online activity of students as a plug-in feature to Moodle. A Recurrent Neural…
Descriptors: COVID-19, Pandemics, Integrated Learning Systems, School Closing