Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Knowledge Level | 3 |
Programming | 3 |
Self Esteem | 3 |
Computer Games | 2 |
Computer Literacy | 2 |
Computer Uses in Education | 2 |
Cooperative Learning | 2 |
Design | 2 |
Student Surveys | 2 |
Teaching Methods | 2 |
Attitudes | 1 |
More ▼ |
Author
Campe, Shannon | 3 |
Denner, Jill | 3 |
Werner, Linda | 3 |
Ortiz, Eloy | 2 |
DeLay, Dawn | 1 |
Hartl, Amy C. | 1 |
Laursen, Brett | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Information Analyses | 1 |
Education Level
Middle Schools | 2 |
Elementary Secondary Education | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
DeLay, Dawn; Hartl, Amy C.; Laursen, Brett; Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – International Journal of Research & Method in Education, 2014
Data collected from partners in a dyadic instructional setting are, by definition, not statistically independent. As a consequence, conventional parametric statistical analyses of change and influence carry considerable risk of bias. In this article, we illustrate a strategy to overcome this obstacle: the longitudinal actor-partner interdependence…
Descriptors: Research Methodology, Student Surveys, Cooperative Learning, Peer Relationship
Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – Journal of Research on Technology in Education, 2014
Pair programming is a strategy that grew out of industry and has shown promise for performance and retention in computer programming courses at universities and in industry. In this study, we examine whether pair programming is effective in K-12, what it is effective for, and how partners influence each other. We collected the data from 320 middle…
Descriptors: Teaching Methods, Programming, Middle School Students, Computer Games