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Nastally, Becky L.; Dixon, Mark R. – Psychological Record, 2012
In the current study, 3 participants with a history of problem gambling were exposed to computerized slot machine play consisting of outcomes that depicted wins, losses, and near misses (2 out of 3 identical slot machine symbols). Participants were asked to rate each type of outcome in terms of its closeness to a win on a scale of 1 to 10 before…
Descriptors: Addictive Behavior, Intervention, Therapy, Counseling Techniques
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Dixon, Mark R.; Bihler, Holly L.; Nastally, Becky L. – Psychological Record, 2011
The current study attempted to alter preferences for concurrently available slot machines of equal payout through the development of equivalence classes and subsequent transfers of functions. Participants rated stimuli consisting of words thought to be associated with having a gambling problem (e.g., "desperation" and "debt"), words associated…
Descriptors: Preferences, Equipment, Games, Recreational Activities
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Habib, Reza; Dixon, Mark R. – Journal of the Experimental Analysis of Behavior, 2010
The purpose of this translational study was twofold: (1) to contrast behavioral and brain activity between pathological and nonpathological gamblers, and (2) to examine differences as a function of the outcome of the spin of a slot machine, focusing predominately on the "Near-Miss"--when two reels stop on the same symbol, and that symbol…
Descriptors: Brain, Behavior, Differences, Addictive Behavior
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Guercio, John M.; Johnson, Taylor; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2012
The present investigation examined a behavior-analytic clinical treatment package designed to reduce the pathological gambling of 3 individuals with acquired brain injury. A prior history of pathological gambling of each patient was assessed via caregiver report, psychological testing, and direct observation of gambling behavior. Using an 8-week…
Descriptors: Head Injuries, Addictive Behavior, Therapy, Neurological Impairments
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Dymond, Simon; Bateman, Helena; Dixon, Mark R. – Journal of the Experimental Analysis of Behavior, 2010
Contemporary behavior-analytic perspectives on gambling emphasize the impact of verbal relations, or derived relational responding and the transformation of stimulus functions, on the initiation and maintenance of gambling. Approached in this way, it is possible to undertake experimental analysis of the role of verbal/mediational variables in…
Descriptors: Children, Games, Child Behavior, Addictive Behavior
Nastally, Becky L.; Dixon, Mark R.; Jackson, James W. – Journal of Applied Behavior Analysis, 2010
Pathological and nonpathological gamblers completed a task that assessed preference among 2 concurrently available slot machines. Subsequent assessments of choice were conducted after various attempts to transfer contextual functions associated with irrelevant characteristics of the slot machines. Results indicated that the nonproblem gambling…
Descriptors: Addictive Behavior, Recreational Activities, Adults, Context Effect
Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Two pathological gamblers could choose between emitting or having the dealer emit the response options when playing each of three casino games. A response-cost procedure was introduced in a multiple baseline design across games in which the participant had to pay to perform the responses himself, which was somewhat effective at reducing many of…
Descriptors: Games, Probability, Debt (Financial), Addictive Behavior
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Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Past research has demonstrated a transformation of stimulus functions under similar conditions using gambling tasks and adults (e.g., Zlomke & Dixon, 2006), and the present study attempted to extend this research. Experimenters exposed 7 children (ages 7 to 10 years) to a simulated board game with concurrently available dice differing only by…
Descriptors: Cues, Addictive Behavior, Children, Discrimination Learning