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Duncan, David R. | 6 |
Litwiller, Bonnie H. | 5 |
Litweller, Bonnie H. | 1 |
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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability

Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1976
Tables of life expectancy can provide data for use in a great variety of problems related to probability theory. (SD)
Descriptors: Curriculum, Instruction, Learning Activities, Mathematical Applications

Duncan, David R.; Litwiller, Bonnie H. – Mathematics Teacher, 1991
Presented are two examples of real-life examples that can be used to promote or exemplify concepts of probability and statistics. Details of the calculation of these probabilities are given. (CW)
Descriptors: Computation, Creative Thinking, Learning Activities, Mathematics Education

Litweller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1992
The on-off settings of a series of eight switches determines the code to open garage doors. Presented are two problems asking the probability that two people would have the same garage door opener code or whether a specific person would have the same code as another person in the neighborhood. (MDH)
Descriptors: Enrichment Activities, Experiential Learning, Learning Activities, Mathematical Applications

Duncan, David R.; Litwiller, Bonnie H. – Mathematics Teacher, 1981
Three questions dealing with hypothesis testing are presented. Activities that can be best worked with calculators as tools are detailed and suggestions for extensions of these problems are given. (MP)
Descriptors: Hypothesis Testing, Instructional Materials, Mathematical Applications, Mathematical Enrichment

Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1992
Presents four cases of real-world probabilistic situations to promote more effective teaching of probability. Calculates the probability of obtaining six of six different prizes successively in six, seven, eight, and nine boxes of cereal, generalizes the problem to n boxes of cereal, and offers suggestions to extend the problem. (MDH)
Descriptors: Enrichment Activities, Learning Activities, Mathematical Applications, Mathematical Enrichment