Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
College Freshmen | 3 |
Programming | 3 |
Computer Games | 2 |
Computer Software | 2 |
Introductory Courses | 2 |
Student Surveys | 2 |
Technological Literacy | 2 |
Assignments | 1 |
Business Schools | 1 |
Coding | 1 |
College Readiness | 1 |
More ▼ |
Author
Frydenberg, Mark | 3 |
McCarron, Elizabeth | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 1 |
Audience
Location
Massachusetts | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses