ERIC Number: ED562463
Record Type: Non-Journal
Publication Date: 2015-Jul
Pages: 8
Abstractor: As Provided
ISBN: N/A
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Creating Games as Authentic Learning in the Information Technology Classroom
Frydenberg, Mark
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, Jul 21-24, 2015)
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a visual game creation tool to develop original games to play on their computers and mobile devices. The paper argues that the process of making an original computer game develops digital literacy skills and provides an authentic learning experience as students collaborate to create, publish, and deploy interactive games that they can play on their computers and mobile devices. [For the full proceedings, see ED562095.]
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses, Information Technology, Educational Games, Computer Literacy, Skill Development, Learning Experience, Cooperative Learning, College Freshmen, Student Surveys, Reflection
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
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Authoring Institution: N/A
Identifiers - Location: Massachusetts
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