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Gwo-Jen Hwang; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2024
This study provides research-based evidence to profile: (1) the roles of artificial intelligence in nursing; (2) its research applications; and (3) the research trends for future study. On the basis of the PRISMA statement, a series of AI and nursing education related keywords from the literature were used to retrieve high-quality journal articles…
Descriptors: Foreign Countries, Nursing Education, Nursing, Nursing Research
Chun-Chun Chang; Gwo-Jen Hwang – Education and Information Technologies, 2024
In vocational education, cultivating students' ability to deal with real cases is a crucial training objective. The BSFE (i.e., Brainstorming, Screening, Formation, Examination) model is a commonly adopted training procedure. Each stage is designed for guiding students to analyze and find solutions to handle real cases. However, as one teacher is…
Descriptors: Vocational Education, Nursing Education, Robotics, Simulation
Chun-Chun Chang; Gwo-Jen Hwang; Liang-Shiou Ou – Journal of Computer Assisted Learning, 2025
Background: For learners with intellectual disability, it is a challenge and crucial issue to foster their life skills. These learners generally encounter several problems during the learning process, such as difficulties paying and maintaining attention, difficulties with memory and application and slow learning ability. Life skills training can…
Descriptors: Basic Skills, Intellectual Disability, Technology Uses in Education, Game Based Learning
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Xiao-Ming Wang; Qing-Nan Hu; Gwo-Jen Hwang; Xiao-Han Yu – Interactive Learning Environments, 2023
Biology involves the understanding of life concepts and the exploration of life processes. Due to the complexity of life, the learning content of biology is often microscopic, abstract, and complex. In traditional teaching, The non-visualization of abstract concepts, rote memorization of knowledge and low classroom participation tend to make…
Descriptors: Biology, Science Instruction, Learning Motivation, Teaching Methods
Pitchada Prasittichok; Suradet Jitprapaikulsarn; Khawanying Sriprasertpap; Gwo-Jen Hwang – Cogent Education, 2024
Fostering students' knowledge and courage to face illegal or immoral problems is a critical aim in educational settings. However, it is challenging for students who lack knowledge and social experience to comprehend the sins behind the immoral cases and have the moral courage to deal with those problems. Therefore, in the present study, an…
Descriptors: Computer Simulation, Educational Games, Game Based Learning, Ethics
Jian-Wen Fang; Jing Chen; Xiao-Ge Guo; Qing-Ke Fu; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Digital competence is an essential skill for pre-service teachers, and self-regulation is an important factor in this competence. However, lack of emotional support often affects development of students' digital competence. Therefore, an emotional support-embedded robot-based self-regulated learning (ES-RSRL) system was developed. This ES-RSRL…
Descriptors: Robotics, Technology Uses in Education, Independent Study, Electronic Learning
Yingying Pan; Hoisoo Kim; Yipin Huang; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Supporting students with effective and sustainable self-regulated learning in mobile technology-enhanced learning environments has become increasingly crucial. This study investigated the effects of metacognitive scaffolding (MS) and inner speech on students' metacognition and self-regulatory efficacy in mobile technology-enhanced interactive…
Descriptors: Metacognition, Self Control, Self Efficacy, Scaffolding (Teaching Technique)
Xiao-Ming Wang; Dan-Dan Yu; Xiao-Han Yu; Gwo-Jen Hwang; Feiming Li – Education and Information Technologies, 2024
Augmented reality (AR) technology has potential advantages for application in STEM education. However, existing relevant studies lack a comprehensive quantitative analysis of the impact of AR on student achievement in STEM education. In this study, a meta-analysis of 33 studies published in eight SSCI journals of educational technology between…
Descriptors: Computer Simulation, STEM Education, Academic Achievement, Technology Uses in Education
Darmawansah Darmawansah; Dzul Rachman; Febiyani Febiyani; Gwo-Jen Hwang – Education and Information Technologies, 2025
Argumentation is a complex skill essential for English as a Foreign Language (EFL) students to effectively use their English language and reasoning abilities in writing and speaking. Constructing arguments without proper collaborative scaffolding and technological support can be cognitively demanding. Generative artificial intelligence (Gen AI) in…
Descriptors: Artificial Intelligence, Cooperative Learning, Persuasive Discourse, Scripts
Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin; Febiyani Febiyani – Educational Technology Research and Development, 2025
Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has…
Descriptors: Artificial Intelligence, Second Language Learning, Role Playing, English (Second Language)
Lu-Ho Hsia; Gwo-Jen Hwang; Yen-Nan Lin; Jan-Pan Hwang – Educational Technology Research and Development, 2025
In most physical education courses, teachers generally observe and interact with students face-to-face, so as to assess their learning status and provide immediate and appropriate guidance. However, during the COVID-19 pandemic, practical physical education courses moved completely online. Without physical contact, the safety, assessment, and…
Descriptors: Physical Education, Artificial Intelligence, COVID-19, Pandemics
Darmawansah Darmawansah; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Low-stakes assessment has gained attention in recent years due to its link to enhancing learning effects and its essential role in learning evaluation. Unlike high-stakes assessments, low-stakes assessments have little or no consequences for learners' academic performance, and are designed to support the feedback-oriented learning process.…
Descriptors: Robotics, Student Evaluation, Academic Achievement, Technology Uses in Education
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
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