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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
Wang, Xiao-Ming; Hwang, Gwo-Jen; Liang, Zi-Yun; Wang, Hsiu-Ying – Educational Technology & Society, 2017
It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order thinking performance; however, many school teachers have reported the difficulty of teaching programming courses. Although several previous studies have…
Descriptors: Programming, Critical Thinking, Student Attitudes, Foreign Countries
Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Yang, Tzu-Chi; Fu, Hseng-Tz; Hwang, Gwo-Jen; Yang, Stephen J. H. – Australasian Journal of Educational Technology, 2017
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year students in university. Consequently, the development of effective learning strategies and environments…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Skills, College Freshmen
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Hwang, Gwo-Jen; Lai, Chiu-Lin – Educational Technology & Society, 2017
Flipped learning is a well-recognized learning mode that reverses the traditional in-class instruction arrangement by delivering learning content outside of the classroom and engaging students in more activities in class. However, it remains a challenge for students to comprehend the learning material by themselves, particularly when learning…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
Hwang, Gwo-Jen; Sung, Han-Yu; Chang, Hsuan – Interactive Learning Environments, 2017
Researchers have pointed out that interactive e-books have rich content and interactive features which can promote students' learning interest. However, researchers have also indicated the need to integrate effective learning supports or tools to help students organize what they have learned so as to increase their learning performance, in…
Descriptors: Concept Mapping, Quasiexperimental Design, Control Groups, Electronic Publishing
Hsia, Lu-Ho; Huang, Iwen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the proposed approach. A total of 163 junior high students were assigned to an experimental group and a…
Descriptors: Self Efficacy, Control Groups, Correlation, Theater Arts
Hsu, Ting-Chia; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Programming concepts are important and challenging to novices who are beginning to study computer programming skills. In addition to the textbook content, students usually learn the concepts of programming from the web; however, it could be difficult for novice learners to effectively derive helpful information from such non-structured open…
Descriptors: Web Sites, Teaching Methods, Computer Science Education, Information Sources
Wang, Hsiu-Ying; Huang, Iwen; Hwang, Gwo-Jen – Educational Technology & Society, 2016
Concept mapping has been widely used in various fields to facilitate students' organization of knowledge. Previous studies have, however, pointed out that it is difficult for students to construct concept maps from the abundant searched data without appropriate scaffolding. Thus, researchers have suggested that students could produce high quality…
Descriptors: Concept Mapping, Scaffolding (Teaching Technique), Climate, High School Students
Sung, Han-Yu; Hwang, Gwo-Jen; Chang, Ya-Chi – Interactive Learning Environments, 2016
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate the effectiveness of the proposed approach. Three classes of an elementary school in southern Taiwan…
Descriptors: Telecommunications, Problem Solving, Teaching Methods, Handheld Devices
Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
Hwang, Gwo-Jen; Tsai, Chin-Chung; Chu, Hui-Chun; Kinshuk; Chen, Chieh-Yuan – Australasian Journal of Educational Technology, 2012
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional infield scientific…
Descriptors: Teaching Methods, Feedback (Response), Science Curriculum, Textbooks
Hsu, Ching-Kun; Hwang, Gwo-Jen – Interactive Learning Environments, 2014
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is proposed for providing instant assistance to individual students in the learning activity of a…
Descriptors: Electronic Learning, Educational Technology, Comparative Analysis, Conventional Instruction
Hwang, Gwo-Jen; Chu, Hui-Chun; Lin, Yu-Shih; Tsai, Chin-Chung – Computers & Education, 2011
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance mechanisms or tools for assisting students to learn in such a complex learning scenario. In this study, a…
Descriptors: Experimental Groups, Control Groups, Natural Sciences, Grade 5
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