Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Author
Hwang, Gwo-Jen | 4 |
Chen, Pei-Ying | 1 |
Hsu, Tien-Yu | 1 |
Huang, Hsiu-Ling | 1 |
Hung, Pi-Hsia | 1 |
Liang, Hsin-Yi | 1 |
Lin, Dai-Qi | 1 |
Lin, Yu-Fen | 1 |
Su, I-Hsiang | 1 |
Sung, Han-Yu | 1 |
Wu, Po-Han | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Elementary Education | 2 |
Grade 10 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chen, Pei-Ying – British Journal of Educational Technology, 2022
Scholars and researchers generally believe that scientific inquiry is an important activity for cultivating students' applied knowledge and high-level thinking ability. The process of scientific inquiry can promote students' learning motivation and trigger their higher-order thinking ability. However, students may not have enough prior knowledge…
Descriptors: Concept Mapping, Visual Perception, Recognition (Psychology), Science Process Skills
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Active inquiry plays a key role in science education. To facilitate children's motivation, alternate reality games are applied to engage children actively in inquiry in authentic learning contexts. However, the complexity of real-world contexts and the ambiguity of game puzzles increase the difficulty for children to conduct effective inquiries.…
Descriptors: Inquiry, Science Education, Game Based Learning, Educational Games
Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
Hung, Pi-Hsia; Hwang, Gwo-Jen; Lin, Yu-Fen; Wu, Tsung-Hsun; Su, I-Hsiang – Educational Technology & Society, 2013
Mobile learning has been recommended for motivating students on field trips; nevertheless, owing to the complexity and the richness of the learning resources from both the real-world and the digital-world environments, information overload remains one of the major concerns. Most mobile learning designs provide feedback only for multiple choice…
Descriptors: Electronic Learning, Scaffolding (Teaching Technique), Worksheets, Inquiry