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Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
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Chen, Pei-Ying; Hwang, Gwo-Jen – Asia Pacific Journal of Education, 2019
The main objective of this study was to examine the factors of individual characteristics (e.g., self-regulation in terms of metacognition and motivation) and learning environmental expectancy (e.g., performance expectancy, effort expectancy, and social influence) that influence students' behavioural intention to continue online courses. The…
Descriptors: Online Courses, Metacognition, Student Attitudes, Intention
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Sun, Jerry Chih-Yuan; Hwang, Gwo-Jen; Lin, Yu-Yan; Yu, Shih-Jou; Pan, Liu-Cheng; Chen, Ariel Yu-Zhen – Educational Technology & Society, 2018
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology course were recruited as participants. For data collection, inclass quizzes, attentional behavior…
Descriptors: Concept Mapping, Voting, Attention, Student Behavior
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Zhang, Jia-Hua; Zou, Liu-cong; Miao, Jia-jia; Zhang, Ye-Xing; Hwang, Gwo-Jen; Zhu, Yue – Interactive Learning Environments, 2020
Extensive studies have been conducted to diagnose and predict students' academic performance by analyzing a large amount of data related to their learning behaviors in a blended learning environment. But there is a lack of research examining how individualized learning interventions could improve students' academic performance in such a learning…
Descriptors: Individualized Instruction, Academic Achievement, Interaction, Blended Learning
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Yin, Chengjiu; Hwang, Gwo-Jen – Knowledge Management & E-Learning, 2018
E-books have been introduced to educational institutions in many countries. The use of e-books in traditional classrooms enables the recording of learning logs. Recently, researchers have begun to carry out learning analytics on the learning logs of e-books. However, there has been limited attention devoted to understanding the types of learning…
Descriptors: Electronic Publishing, Learning Analytics, Learning Strategies, Student Behavior
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
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Hwang, Gwo-Jen; Chang, Shao-Chen; Chen, Pei-Ying; Chen, Xiang-Ya – Educational Technology Research and Development, 2018
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing technologies have enabled students to access learning resources and receive learning guidance in…
Descriptors: Active Learning, Learner Engagement, Educational Technology, Technology Uses in Education
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2015
In this study, a spreadsheet-based visualized Mindtool was developed for improving students' learning performance when finding relationships between numerical variables by engaging them in reasoning and decision-making activities. To evaluate the effectiveness of the proposed approach, an experiment was conducted on the "phenomena of climate…
Descriptors: Spreadsheets, Visual Aids, Visualization, Decision Making Skills