NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Location
Taiwan4
China1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Hoang, Anh; Tu, Ya-Han – Asia-Pacific Education Researcher, 2020
Although geometry is important and strongly related to our surroundings, students still have few chances to learn it through practicing in authentic contexts. Therefore, ubiquitous geometric (UG) APP in mobile devices was developed in this study and allowed students to apply and practice geometry in authentic contexts. This study focused on the…
Descriptors: Geometry, Mathematics Instruction, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Purba, Siska Wati Dewi; Hwang, Wu-Yuin; Pao, Shih-Chun; Ma, Zhao-Heng – Educational Technology & Society, 2019
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer sharing, and how…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Nguyen, Thi-Huyen; Hwang, Wu-Yuin; Pham, Xuan-Lam; Pham, Thao – Computer Assisted Language Learning, 2022
Our study explored EFL writing skills in relation to self-experience in an authentic learning context with the help of a mobile application. Two authentic writing activities ('Tell your story' and 'Describe your context') were designed and compared to see if they resulted in significant differences in EFL writing performance and writing behavior.…
Descriptors: Story Telling, Second Language Instruction, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Yang, Meng-ke; Reynolds, Barry Lee; Hwang, Wu-Yuin – Computer Assisted Language Learning, 2022
In this study, the participants learned English as a foreign language (EFL) in the classroom and then worked on five learning tasks to apply their newly learned knowledge to unfamiliar environments. The participants took photos of people, objects, situations or scenarios and described them in detail using a mobile learning system. Familiarization…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Liu, Taoying; Hwang, Wu-Yuin – British Journal of Educational Technology, 2020
Familiarity with learning contexts is important in the field of mobile-assisted language learning (MALL). Several review studies on MALL have been published to date. However, scholars have not covered certain aspects of familiar contexts in their reviews, such as which learning/instructional methodologies support learning in familiar contexts or…
Descriptors: Computer Assisted Instruction, Handheld Devices, Telecommunications, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Hao; Hwang, Wu-Yuin; Tseng, Shih-Ying; Chen, Holly S. L. – Journal of Educational Computing Research, 2019
Contextual learning has been recognized as an important method for English as a Foreign Language (EFL) learning and drama was also usually employed to be a good activity for EFL learning which guided learners to interact and use body language to practice English. However, there were few studies to consider both drama and authentic contexts…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Drama
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Shadiev, Rustam; Sun, Ai; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2017
For this study the researchers designed learning activities to enhance students' high level cognitive processes. Students learned new information in a classroom setting and then applied and analyzed their new knowledge in familiar authentic contexts by taking pictures of objects found there, describing them, and sharing their homework with peers.…
Descriptors: Cognitive Processes, Learning Activities, Junior High School Students, Experimental Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology & Society, 2018
We designed an English as a foreign language (EFL) learning activity supported by smart watches to combine EFL learning with physical exercise such as walking around the school community. We tested the feasibility of our approach to facilitate EFL learning and make it healthy and enjoyable through single subject experimental design. In addition,…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min – Computer Assisted Language Learning, 2017
We reviewed literature from 2007 to 2016 (March) on mobile language learning in authentic environments. We aimed to understand publications' trend, research focus, technology used, methodology, and current issues. Our results showed that there was increasing trend in the publications. Students' perceptions towards mobile learning technologies and…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – International Association for Development of the Information Society, 2014
This study designed learning activity to enhance students' cognitive processes. Students could learn in class and then apply and analyze new knowledge to solve daily life problems by taking pictures of learning objects in familiar authentic context, describing them, and sharing their homework with peers. This study carried out an experiment and it…
Descriptors: Cognitive Processes, Cognitive Ability, Learning Activities, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – Educational Technology & Society, 2015
We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems by first using a tablet to take pictures of objects they wished to learn about, then describing them…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Huang, Yueh-Min; Shadiev, Rustam; Wu, Sheng-Yi; Chen, Shu-Lin – Australasian Journal of Educational Technology, 2014
This study designed learning activities supported by a mobile learning system for students to develop listening and speaking skills in English as a foreign language (EFL). How students perceive learning activities and a mobile learning system were examined in this study. Additionally, how different practices relate to students' language…
Descriptors: Foreign Countries, Elementary School Students, Listening Skills, Speech Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Shu-Chen; Hwang, Wu-Yuin; Wu, Sheng-Yi; Shadiev, Rustam; Xie, Ching-Hwa – Educational Technology & Society, 2010
In this study, a mobile device and online system, StudentPartner, is proposed to help students learn English on campus using multimedia and GPS support. Two activities, exploring the campus in English and English presentation, were designed to stimulate students' deep engagement and interaction with the system. Since students are very familiar…
Descriptors: English (Second Language), English Instruction, Student Motivation, Handheld Devices