Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Game Based Learning | 2 |
Predictor Variables | 2 |
Psychological Patterns | 2 |
Educational Games | 1 |
Expectation | 1 |
Genetics | 1 |
Learner Engagement | 1 |
Learning Motivation | 1 |
Models | 1 |
Outcomes of Education | 1 |
Prior Learning | 1 |
More ▼ |
Author
Lester, James | 2 |
Azevedo, Roger | 1 |
Cloude, Elizabeth B. | 1 |
Dever, Daryn A. | 1 |
Dorsey, Chad | 1 |
Lord, Trudi | 1 |
Mott, Bradford | 1 |
Rachmatullah, Arif | 1 |
Reichsman, Frieda | 1 |
Wiebe, Eric | 1 |
Wiedbusch, Megan D. | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dever, Daryn A.; Wiedbusch, Megan D.; Cloude, Elizabeth B.; Lester, James; Azevedo, Roger – Discourse Processes: A Multidisciplinary Journal, 2022
This study examined 57 learners' emotions (i.e., joy, anger, confusion, frustration) as they engaged with scientific content while learning about microbiology with Crystal Island, a game-based learning environment (GBLE). Measures of learners' prior knowledge, in-game text comprehension, facial expressions of emotion, and posttest reading…
Descriptors: Psychological Patterns, Reading Comprehension, Game Based Learning, Science Education
Rachmatullah, Arif; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Mott, Bradford; Lester, James; Wiebe, Eric – Journal of Science Education and Technology, 2021
This study examined students' genetics learning in a game-based environment by exploring the connections between the expectancy-value theory of achievement motivation and flow theory. A total of 394 secondary school students were recruited and learned genetics concepts through interacting with a game-based learning environment. We measured their…
Descriptors: Models, Secondary School Students, Genetics, Game Based Learning