Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 19 |
Descriptor
Source
Author
Tsai, Chin-Chung | 19 |
Hwang, Gwo-Jen | 5 |
Chu, Hui-Chun | 3 |
Tsai, Pei-Shan | 3 |
Liang, Jyh-Chong | 2 |
Chai, Ching Sing | 1 |
Chai, Ching-Sing | 1 |
Chen, Chieh-Yuan | 1 |
Chen, Juanjuan | 1 |
Chen, Nian-Shing | 1 |
Goh, Amos | 1 |
More ▼ |
Publication Type
Journal Articles | 19 |
Reports - Research | 16 |
Tests/Questionnaires | 4 |
Information Analyses | 2 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 5 |
Higher Education | 5 |
Postsecondary Education | 5 |
Early Childhood Education | 2 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 6 | 1 |
High Schools | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jong, Morris Siu-Yung; Tsai, Chin-Chung; Xie, Haoran; Kwan-Kit Wong, Frankie – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) is regarded as one of the contemporary technological innovations with rich educational potential. As a subset of IVR, spherical video-based IVR (SV-IVR) immerses users centrally in a human-recorded real-world environment, allowing them to explore the environment in any directions via mobile phones and cardboard…
Descriptors: Technology Integration, Interactive Video, Computer Simulation, Geography Instruction
Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
Tsai, Pei-Shan; Tsai, Chin-Chung – British Journal of Educational Technology, 2019
This study explored the relationships among preservice teachers' conceptions of teaching using mobile devices and the quality of technology integration in lesson plans. A total of 47 preservice teachers in Taiwan who had experienced designing their own lesson plans and teaching materials (ie, eBooks and applications) for teaching using mobile…
Descriptors: Lesson Plans, Technology Integration, Preservice Teachers, Student Attitudes
Lin, Xiao-Fan; Tang, Dandan; Lin, Xuanjun; Liang, Zhong-Mei; Tsai, Chin-Chung – International Journal of Science Education, 2019
This study aimed to explore the relationships between students' perceived learning practices and associated self-efficacies regarding mobile-assisted seamless science learning. The learning practices for mobile-assisted seamless science learning questionnaire was developed with three scales that denote learning supported by mobile technology.…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Educational Technology
Chen, Juanjuan; Wang, Minhong; Kirschner, Paul A.; Tsai, Chin-Chung – Knowledge Management & E-Learning, 2019
The positive effects of computer-supported collaborative learning (CSCL) on students' learning outcomes and processes have been widely reported in individual empirical studies and meta-analyses. More specifically, in the meta-analysis by Chen, Wang, Kirschner, and Tsai (2018), the effects were found to be attributed to the three main elements of…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Technology, Program Effectiveness
Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Science Education and Technology, 2016
The main purpose of this paper is to investigate the intellectual structure of the research on educational technology in science education (ETiSE) within the most recent years (2008-2013). Based on the criteria for educational technology research and the citation threshold for educational co-citation analysis, a total of 137 relevant ETiSE papers…
Descriptors: Educational Technology, Technology Integration, Teaching Methods, Science Education
Tsai, Pei-Shan; Tsai, Chin-Chung; Hwang, Gwo-Haur – Interactive Learning Environments, 2016
The purpose of this study was to explore the effects of the context-aware ubiquitous learning (u-learning) approach versus traditional instruction on students' ability to answer questions that required different cognitive skills, using the framework of Bloom's taxonomy of educational objectives, including knowledge, comprehension, application,…
Descriptors: Teaching Methods, Outcomes of Education, Cognitive Ability, Foreign Countries
Jong, Morris Siu-yung; Tsai, Chin-Chung – Interactive Learning Environments, 2016
Our work is within the context of the ubiquitous discussion about adopting mobile devices to offer school-age students new learner-centric learning opportunities. Leveraging location-based context-aware mobile technology, based on the theoretical foundation of constructivist learning, we have developed "EduVenture," an integrated mobile…
Descriptors: Telecommunications, Handheld Devices, Outdoor Education, Adventure Education
Zhai, Xuesong; Gu, Jibao; Liu, Hefu; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology & Society, 2017
Recent years have witnessed an increasing interest in the flipped classroom model, and many flipped programs have been funded and implemented to explore the effectiveness of this new model. However, previous studies centering on comparative assessment have indicated that it is not always entirely successful in terms of promoting students'…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Kao, Chia-Pin; Tsai, Chin-Chung; Shih, Meilun – Educational Technology & Society, 2014
The major purpose of this study was to develop a survey to measure elementary school teachers' self-efficacy for web-based professional development. Based on interviews with eight elementary school teachers, three scales of web-based professional development self-efficacy (WPDSE) were formed, namely, general self-efficacy (measuring teachers'…
Descriptors: Surveys, Test Construction, Self Efficacy, Teacher Attitudes
Goh, Amos; Chai, Ching Sing; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2013
Students' views on the nature of science and on the levels of self-directed and collaborative learning with technology support affect the manner in which learning is conducted in the classroom. With limited literature offering insight into the effects the knowledge building pedagogy has on these students' perceptions, this study employed the…
Descriptors: Student Attitudes, Educational Principles, Science Instruction, Quasiexperimental Design
Hsu, Chung-Yuan; Liang, Jyh-Chong; Chai, Ching-Sing; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Current technological pedagogical content knowledge (TPACK) studies are inclined to treat technology in a general manner, an approach which may not be able to provide adequate guidelines to improve teacher preparation and professional development when teaching with games. This study developed two new questionnaires, namely the Technological…
Descriptors: Pedagogical Content Knowledge, Knowledge Base for Teaching, Educational Games, Teaching Methods
Hwang, Gwo-Jen; Tsai, Chin-Chung; Chu, Hui-Chun; Kinshuk; Chen, Chieh-Yuan – Australasian Journal of Educational Technology, 2012
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional infield scientific…
Descriptors: Teaching Methods, Feedback (Response), Science Curriculum, Textbooks
Li, Ming-Chaun; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of Science and SCOPUS databases. A qualitative content analysis technique was adopted to analyze the research purposes and designs, game design and…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Science Education
An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities
Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
Previous Page | Next Page ยป
Pages: 1 | 2