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Hee Jin Bang; Eric Setoguchi – Age of Learning, Inc., 2025
This report focuses on Harlingen Consolidated Independent School District's 2022-2023 implementation of "My Math Academy" with Kindergarten, 1st, and 2nd grade students across its 17 elementary schools. Students' program usage has been associated with significant improvements on CIRCLE Progress Monitoring Assessment System (pre-K) and on…
Descriptors: Mathematics Education, Elementary School Students, Kindergarten, Grade 1
Yang Chen – International Journal of Web-Based Learning and Teaching Technologies, 2025
With the rapid advancement of information technology, the Intelligent Teaching System (ITS) has emerged as a pivotal tool in mathematics education. This paper aims to evaluate the effectiveness of ITS by exploring its impact on personalized learning, increased student interaction and participation, intelligent assessment and feedback, teacher…
Descriptors: Learning Management Systems, Mathematics Education, Technology Uses in Education, Student Participation
Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Fitnat Gürgil Ulusoy; Mustafa Ulusoy – Education and Information Technologies, 2025
This experimental study investigates the effects of retelling, reading response, and combined retelling and reading response activities that second-grade students participated in after watching digital stories on their reading attitudes and narrative comprehension levels. In this pre-test--post-test control group design, 140 students, composed of…
Descriptors: Story Telling, Electronic Learning, Reading Attitudes, Narration
Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
Hee Jin Bang; Eric Setoguchi – Age of Learning, Inc., 2025
This report focuses on the 2023-2024 implementation of "My Math Academy" at Epic Charter Schools in Oklahoma. "My Math Academy" was first used with a small pilot group of students and educators at the charter school network in school year 2022-2023, and based on the initial positive results, the implementation of the program…
Descriptors: Mathematics Education, Mathematics Achievement, Charter Schools, Program Effectiveness
Ole Johan Sando; Rasmus Kleppe; Ellen Beate Hansen Sandseter – European Early Childhood Education Research Journal, 2025
Understanding children's willingness to take risks is crucial for sound educational strategies and play environments. This study investigates children's risk willingness using a virtual reality (VR) playground balancing scenario and examines its associations with sensation-seeking personality trait, age, gender, and the likelihood of failing the…
Descriptors: Play, Children, Child Behavior, Computer Simulation
Serveh Naghshbandi – International Journal of Education & the Arts, 2025
This paper presents a micro-cycle of design, detailing an experiential art workshop conducted with first to third-grade students in an elementary school in Iran. The four-session educational program aimed to prompt children to explore the school environment through leveraging visual and sound arts as investigative tools. Drawing on a Design-Based…
Descriptors: Art Education, Audio Equipment, Video Technology, Elementary School Students
Stéphanie Colin; Jean Ecalle; Annie Magnan – Journal of Deaf Studies and Deaf Education, 2025
Recent studies suggest that benefiting early from both a cochlear implant (CI) and exposure to cued speech (CS, support system for the perception of oral language) positively impacts deaf children's speech perception, speech intelligibility, and reading. This study aims to show how: 1/CS-based speech perception ("cue reading"), and…
Descriptors: Assistive Technology, Cued Speech, Reading, Opportunities
Video Research in Language Classrooms: Activities and Target Language Use in Early Language Learning
Kaisa Hahl; Konsta Lehtovuori; Maija Pietarila – Scandinavian Journal of Educational Research, 2025
A compulsory foreign language in Finland starts now in Grade 1 instead of Grade 3. The change has forced teachers to adopt new teaching methods. As young learners are not yet literate, teaching should focus on oral skills and awareness of diversity. Video data from 19 early foreign language lessons of five English, German, or French teachers in…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Language Usage