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Eugene Zheng Yao; Alexandra List – Journal of Media Literacy Education, 2025
This study investigated students' critical reasoning about commercials, as an aspect of advertising literacy. Critical reasoning was examined under two different experimental conditions. That is, students were tasked with watching four different commercials with 1) brand information provided or not, and 2) asked to engage in critical reasoning or…
Descriptors: Information Literacy, Media Literacy, Advertising, Critical Literacy
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Laurel Lambert; Kritika Gupta; Somya Gupta; Zachary Nowak – Frontiers: The Interdisciplinary Journal of Study Abroad, 2025
The purpose of this study was to identify experiences gained from acculturating into the Italian food culture by American university students studying abroad in Italy. The Socio-Ecological Model (SEM) guided focus group discussions with students during the fall of 2022. A total of five groups with 29 students participated. The primary influence on…
Descriptors: College Students, Student Experience, Study Abroad, Acculturation
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Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design
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Japjee Kaur Kohli – Higher Education for the Future, 2025
In the twenty-first century, artificial intelligence (AI) will change the way organizations conduct their daily operations. In addition, cutting-edge digital technologies like AI, Internet of things, augmented reality/virtual reality, cloud computing, robotics and big data will have a significant impact on the nature of future jobs. This…
Descriptors: Artificial Intelligence, Computer Software, Internet, Clothing
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R. Jabbour; R. K. Cook – Natural Sciences Education, 2025
Museums, long considered institutions of learning, offer a platform for the integration of art with science. In our work shared here, an introductory college-level agriculture science class collaborated with a university art museum. Our goal was to use art objects as a launching point for dialogue within our class, as well as a way that students…
Descriptors: College Students, Agricultural Education, Introductory Courses, Arts Centers
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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability