Publication Date
In 2025 | 2 |
Descriptor
Learning Processes | 2 |
Academic Achievement | 1 |
Anatomy | 1 |
Biology | 1 |
Classification | 1 |
Comparative Analysis | 1 |
Computer Software | 1 |
Course Content | 1 |
Data Analysis | 1 |
Educational Benefits | 1 |
Educational Indicators | 1 |
More ▼ |
Source
Technology, Knowledge and… | 2 |
Publication Type
Journal Articles | 2 |
Information Analyses | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amine Boulahmel; Fahima Djelil; Gregory Smits – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) theory comprises cognitive, metacognitive, and affective aspects that enable learners to autonomously manage their learning processes. This article presents a systematic literature review on the measurement of SRL in digital platforms, that compiles the 53 most relevant empirical studies published between 2015 and…
Descriptors: Independent Study, Educational Research, Classification, Educational Indicators
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes