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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
Chevy van Dorresteijn; Dina Fajardo-Tovar; Natalie Pareja Roblin; Frank Cornelissen; Monique Meij; Joke Voogt; Monique Volman – Technology, Knowledge and Learning, 2025
Although much research has focused on factors that contribute to effective online education in higher education (HE), insights remain scattered. In this study, we provide a more holistic perspective on how to facilitate effective online HE by concurrently examining factors that were hitherto treated separately. In our meta-review, we synthesized…
Descriptors: Online Courses, Electronic Learning, Higher Education, Program Effectiveness