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Natnael Terefe Arega; Tigist Shiferaw Hunde – Review of Education, 2025
Constructivist instructional approaches have gained significant popularity in education as educators seek to create more engaging and effective learning environments. However, the effectiveness of these approaches in promoting student learning remains a subject of debate. This systematic review aims to synthesise existing evaluation-based research…
Descriptors: Constructivism (Learning), Cognitive Processes, Cognitive Development, Instructional Development
Iris Menu; Lanxin Ji; Tanya Bhatia; Mark Duffy; Cassandra L. Hendrix; Moriah E. Thomason – Child Development, 2025
Preterm birth poses a major public health challenge, with significant and heterogeneous developmental impacts. Latent profile analysis was applied to the National Institutes of Health Toolbox performance of 1891 healthy prematurely born children from the Adolescent Brain and Cognitive Development study (970 boys, 921 girls; 10.00 ± 0.61 years;…
Descriptors: Child Development, Premature Infants, Cognitive Development, Scores
Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
Fabian Herold; Sebastian Ludyga; Myrto F. Mavilidi; Valentin Benzing; Spyridoula Vazou; Phillip D. Tomporowski; Caterina Pesce – Educational Psychology Review, 2025
The field investigating the relationship between physical activity and cognition has considerably evolved in recent years. This has led to an increasingly differentiated view on this phenomenon, challenging the notion of overall cognitive and academic benefits of regular physical activity for school-aged children, with renewed questioning of…
Descriptors: Physical Activities, Schemata (Cognition), Health Behavior, Cognitive Development
Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Alexandra Maftei; Tina Vrabie – British Journal of Educational Studies, 2025
The present cross-sectional study examined some of the factors associated with psychological distress among students enrolled in Bachelor's and Master's programs. We investigated the roles of age, academic performance, creativity, cognitive flexibility, educational mattering, and anti-mattering and their roles when discussing participants'…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Masters Programs
Staci M. Zolkoski – Solution Tree, 2025
Cultivate a thriving classroom and reignite a love of teaching. Gain effective strategies to understand student behavioral patterns in relation to brain development. With thoughtful suggestions on how to implement and adapt proposed strategies as needed, K-12 teachers will create and manage a classroom environment that maximizes learning and…
Descriptors: Student Behavior, Classroom Techniques, Kindergarten, Elementary Secondary Education
Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
UnidosUS, 2025
This report examines the critical role of home visitors in supporting dual language development among Latino children, who represent a growing share of the U.S. population. Through surveys and interviews with home visitors, UnidosUS identified gaps in training and resources needed to effectively serve culturally and linguistically diverse…
Descriptors: Hispanic American Students, Bilingualism, English (Second Language), Second Language Learning