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Rogier Bos; Marije Wigmans – International Journal for Technology in Mathematics Education, 2025
University students increasingly watch animated math videos that use dynamic visualizations as part of their learning process. Despite students' positive appreciation, little is known about how these visualizations contribute to learning outcomes. This paper examines the relationship between learning outcomes and students' experiences with dynamic…
Descriptors: College Students, Video Technology, Animation, Mathematics Education
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Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
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Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
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Sivakorn Malakul – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence (AI) tools have been increasingly utilised in the production of educational media, including animated educational videos (AEVs) incorporating pedagogical agents (PAs). These tools support the efficient creation of multimedia content and reduce teachers' technical workload. Objectives: This study investigates the…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Teacher Attitudes
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Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
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Abe ten Voorde; Margherita Piroi; Rogier Bos – Teaching Mathematics and Its Applications, 2025
In recent years, a multitude of innovative educational videos focusing on mathematics and employing dynamic visualization techniques have been published on YouTube. From a sample of videos, we develop a taxonomy of didactical roles of dynamic visuals and supporting animation techniques. The taxonomy is constructed through an open coding approach,…
Descriptors: Mathematics Education, Animation, Video Technology, Educational Innovation
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Resa M. Kelly; John H. Kim; Adrian Villalta-Cerdas; Sarah J. R. Hansen; Sevil Akaygun – Journal of Science Education and Technology, 2025
Atomic-level visualizations serve as pivotal instructional tools in chemistry education, providing insights into the particulate level of matter, a dimension fundamental, yet typically invisible, in the study of chemistry. This research investigates how students' engagement with these visualizations influences their conceptual understanding of…
Descriptors: Chemistry, Science Instruction, Video Technology, Comparative Analysis
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Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
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Allison Gallegos-Jeffrey; Chelsea Barth; Sierra Smith; Taylor McDowell; Tyler Janzen; Joe Smyser; Erika Bonnevie – Journal of American College Health, 2025
Objective: This study evaluates Drunken Rewind, an animated digital media campaign designed to reduce binge drinking. Participants: The campaign was targeted to white males aged 18-34, who are at the highest risk of binge drinking. Methods: The intervention consisted of an animated series that merged health communications approaches with marketing…
Descriptors: Alcohol Abuse, Drinking, Males, Whites
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation