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Jennifer Dobbs-Oates – Experiential Learning and Teaching in Higher Education, 2025
This article describes the circumstances, process, and decisions which led to Purdue University's definition of experiential education. The motivation for creating the definition came from a realization that though experiential education was a common practice at the university, it was not visible to nor well understood by university…
Descriptors: Experiential Learning, Definitions, Intention, Learning Experience
Victoria Abramenka-Lachheb; Ahmed Lachheb; Gamze Ozogul – British Journal of Educational Technology, 2025
Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains…
Descriptors: Instructional Design, Praxis, Values, Online Courses
Boy van Droffelaar – Journal of Adventure Education and Outdoor Learning, 2025
Against the backdrop of increased complexity, volatility, uncertainty and lack of confidence, the call for authentic leadership has become paramount, reflecting the SDG-agenda's focus on economic prosperity, social inclusion, and sustainability. The current issues necessitate more than a mere alteration in leadership competencies. Scholars and…
Descriptors: Outdoor Education, Sustainability, Individual Development, Leadership
William Norris; Roger Hanagriff; Don Edgar; Kirk Swortzel – Journal of Agricultural Education, 2025
The 'home project' concept, now known as a Supervised Agricultural Experience (SAE), has been a cornerstone of School-Based Agricultural Education (SBAE) for 100+ years. This experiential element of SBAE provides students with authentic and relevant experiences to enhance the learning process. While agricultural educators throughout the U.S. agree…
Descriptors: Agricultural Education, Program Implementation, Experiential Learning, Authentic Learning
Virtual Pathways to Authentic Learning: Exploring Instructional Technology Intern Experiences Online
Laura McNeill; Mohammad Mohi Uddin; Lesley Regalado – TechTrends: Linking Research and Practice to Improve Learning, 2025
Although research exists on traditional and virtual internships, there is a significant gap in understanding virtual instructional technology (IT) internships for graduate students. Specifically, this study addresses three key areas: (1) the unique benefits and challenges experienced by graduate students in virtual IT internships, (2) the…
Descriptors: Authentic Learning, Educational Technology, Guided Pathways, Internship Programs
Joe Greenberg – Phi Delta Kappan, 2025
Joe Greenberg explores the importance of amplifying student voices and developing a collaborative mindset in education to inspire a new generation of changemakers. He highlights the role of schools in addressing systemic challenges such as inequality, isolation, and disengagement, advocating for holistic and student-centered learning models. By…
Descriptors: Personal Autonomy, School Role, Educational Change, Social Change
Katherine A. LaFlamme – Discover Education, 2025
This study investigates how integrating Reddit into academic environments can enhance authentic learning experiences and strengthen information literacy skills. As a crowdsourced platform with diverse communities, Reddit provides access to a wide range of perspectives, hard-to-reach populations, and both qualitative and quantitative insights.…
Descriptors: Social Media, Authentic Learning, Information Literacy, Assignments
G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Abeer Aidh Alshwiah – Educational Technology Research and Development, 2025
This article explores: (1) the barriers facing students and teachers regarding this type of assessment, and (2) a proposed framework for overcoming these barriers. In this study, the barriers and corresponding assessment techniques were determined by interviewing a sample of 17 students and five teachers. The main barrier reported by the students…
Descriptors: Barriers, Online Courses, Problem Solving, COVID-19
Kelaotswe Archie Galeboe; Richie Moalosi; Yaone Rapitsenyane; Victor Ruele – Discover Education, 2025
Effective pedagogy, when harnessed by educators, can empower students to become creative problem solvers, innovative thinkers, and lifelong learners capable of thriving in the dynamic and interconnected world of the 21st-century. This study explores the impact of the teachers' pivotal role in using Design and Technology (D&T) teaching and…
Descriptors: Technology Uses in Education, 21st Century Skills, Teaching Methods, Learning Activities
Sunny Styles-Foster; Jeff Whittingham – Journal of Educators Online, 2025
The purpose of this study was to evaluate graduate students' perceptions of online field experiences. Responses to pre- and post-survey items provided data to examine whether online field experiences provided an authentic learning experience for graduate students enrolled in a Master of Arts in teaching program. Additionally, student reflections…
Descriptors: Graduate Students, Authentic Learning, Masters Programs, Online Courses
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Stephen B. DeLoach; Steven A. Greenlaw – Journal of Economic Education, 2025
The "Issues in Political Economy" (IPE) journal and related conference sessions were established in the early 1990s as outlets for undergraduates to present and publish peer-reviewed research in economics. By providing opportunities to attend and present at professional conferences, referee papers, and edit journal issues, IPE reflects…
Descriptors: Undergraduate Students, Student Research, Sustainability, Political Attitudes
Patrick Hairston; Cindy Lee – Sport Management Education Journal, 2025
This case study highlights the symbiotic relationship between sport management programs and athletic departments, emphasizing the benefits of leveraging on-campus athletics for practical student experiences. Given the prominence of intercollegiate athletics in the United States, universities have a unique opportunity to offer sport management…
Descriptors: Athletics, Partnerships in Education, Experiential Learning, Student Experience
Xuyang Chen; Nirat Jantharajit; Phichittra Thongpanit – Journal of Education and Learning, 2025
Purpose: This study aims to evaluate the effectiveness of combining Collaborative Learning (CL) and Task-Based Learning Teaching (TBLT) in enhancing vocational students' analytical reading ability and writing skills. Method: Conducted at a vocational college in southern China, the study involved 192 students divided into an experiment group (n=25)…
Descriptors: Cooperative Learning, Career and Technical Education, Foreign Countries, Experiential Learning