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Showing 1 to 15 of 153 results Save | Export
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Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Ghadah Al Murshidi; Kseniia Adamovich; Jamie Costley; Ekaterina Andronova; Hamda Alblooshi; Ruwaya Alderei; Anna Gorbunova – International Journal of Distance Education Technologies, 2025
The aim of the present paper is to explore students' perceptions of MOOCs in relation to their learning strategies. Drawing upon cognitive appraisal theory and learning strategies framework, the study examines the perception of MOOCs as threats or challenges and assesses students' learning approaches through the prism of deep and surface learning…
Descriptors: MOOCs, Learning Strategies, Student Attitudes, Cognitive Style
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Christian G. K. Hahn; Henrik Saalbach; Clemens Brunner; Roland H. Grabner – Frontline Learning Research, 2025
Within the research on bilingual learning, first studies have revealed that content learned in one language is retrieved more slowly when participants have to switch language from instruction to testing (i.e., language-switching costs, LSC). These costs are attributed to language-dependent knowledge representations. However, the cognitive…
Descriptors: Code Switching (Language), Learning, Arithmetic, Mathematics Education
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Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
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Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
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Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Maik Beege; Rolf Ploetzner – Instructional Science: An International Journal of the Learning Sciences, 2025
Recent research has shown that enhancing instructional videos with questions, such as self-explanation prompts, and thus shifting the process from receptive to constructive learning, is beneficial to learning. However, the inclusion of questions is often confounded with the implementation of learner pacing through navigation features. Furthermore,…
Descriptors: Interactive Video, Constructivism (Learning), Difficulty Level, Cognitive Processes
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Fang Zhang; Wenjun Yu; Hao Xu – SAGE Open, 2025
This paper reports on a study that investigates the impact of learning multiple foreign languages on learners' social emotional competence development as mediated by the number of foreign languages and the recency of the learning experience. A questionnaire survey that involved 465 Chinese learners of foreign languages was administered that…
Descriptors: Social Emotional Learning, Second Language Instruction, Second Language Learning, Student Surveys
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Jarrad A. G. Lum; Kaila M. Hamilton; Li-Ann Leow; Welber Marinovic; Ian Fuelscher; Pamela Barhoun; Talitha C. Ford; Aron T. Hill; Samaneh Nahravani; Melissa Kirkovski; Peter G. Enticott; Christian Hyde – Developmental Science, 2025
Procedural learning difficulties are commonly reported in children with developmental coordination disorder (DCD), yet the neural basis of this impairment remains unclear. This study addressed this gap by examining the correlation between cortical oscillatory activity and procedural learning of a sequence of finger movements in children with and…
Descriptors: Learning Problems, Learning Disabilities, Developmental Disabilities, Perceptual Motor Coordination
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Arghya Ray; Ayoub Oulamine; Bibiana Lim – International Journal of Educational Management, 2025
Purpose: As different countries are witnessing a surge in online course enrollments, the purpose of this study is to examine the impact of different stressors and strains on the continuity of online classes for understanding learner behavior. While extroverts are more talkative, sociable and open than introverts, it is necessary to understand the…
Descriptors: Extraversion Introversion, Personality Traits, Depression (Psychology), Attention Control
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Mirah J. Dow; Ting Wang; Bobbie S. Long; Corey Ptacek – Journal of Education for Library and Information Science, 2025
Students' social experience in fully online learning is critical to academic success. However, little is known about students' experience in online asynchronous education, particularly regarding social presence, knowledge building, and collaborative learning. In a constructivist grounded theory study, 22 graduate students enrolled in library and…
Descriptors: Interpersonal Relationship, Cognitive Processes, Electronic Learning, Asynchronous Communication
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Peijian Paul Sun; Zeqi Ren; Xian Zhao – Journal of Computer Assisted Learning, 2025
Background: Student engagement has been conceptualised and operationalised in various learning environments. However, there is currently a lack of established scales to measure student engagement in synchronous online learning. One possible reason is the existence of the conceptual and structural ambiguity regarding student engagement. Objective:…
Descriptors: Student Participation, Second Language Learning, Synchronous Communication, Electronic Learning
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Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
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