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Melissa LaDuke; Thomas Pike – Assessment Update, 2025
A core challenge for any organization is to create highly functioning teams that creatively and effectively find solutions to complex challenges. The authors propose the foundation of creating such teams is for the team to develop a shared understanding of the requisite knowledge of everyone on the team and then recombine that knowledge to find…
Descriptors: Inclusion, Organizational Culture, Teamwork, Competition
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Lichen Zhang; Chenchen Li; Tong Li; Zijuan Lu – Education and Information Technologies, 2025
Team has been widely applied in various fields, in which the collaboration efficiency of a team is the main consideration under the constraints of skill requirements. In educational scenarios, an educational institution usually builds a team of students with different skills to attend a competition, in which team communication cost and team…
Descriptors: Teamwork, Cooperative Learning, Competition, Interpersonal Relationship
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Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
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Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
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Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming