Publication Date
In 2025 | 25 |
Descriptor
Source
Author
Abbigail Kubiak | 1 |
Ainhoa Arana-Cuenca | 1 |
Albert Rof | 1 |
Ana Isabel Manzanal Martínez | 1 |
Andrea Bikfalvi | 1 |
Angxuan Chen | 1 |
Anouschka van Leeuwen | 1 |
Arjen de Vetten | 1 |
Ceren Aras | 1 |
Chee-Kit Looi | 1 |
Ching-Yi Chang | 1 |
More ▼ |
Publication Type
Journal Articles | 25 |
Reports - Research | 23 |
Tests/Questionnaires | 4 |
Information Analyses | 3 |
Education Level
Higher Education | 14 |
Postsecondary Education | 14 |
Elementary Education | 3 |
Secondary Education | 3 |
Middle Schools | 2 |
Adult Education | 1 |
Grade 5 | 1 |
Grade 7 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
More ▼ |
Audience
Practitioners | 1 |
Researchers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xiaoshan Li; Chong Peng – Science & Education, 2025
Collaborative argumentation is a powerful means to promote conceptual understanding of scientific concepts for which students have robust misconceptions. However, eliciting and maintaining productive collaborative argumentation is known to be difficult. Moreover, it is unclear whether and how the factor of communication media might enable or…
Descriptors: Communications, Mass Media, Persuasive Discourse, Cooperative Learning
Lili Zhang – Educational Technology Research and Development, 2025
Group awareness tools have garnered significant interest within the realm of computer-supported collaborative learning (CSCL), as they foster collaborative learning behaviors. However, in the context of a CSCL environment devoid of rich technologies, supporting group awareness is challenging. Contextualized in a teacher professional development…
Descriptors: Cooperative Learning, Computer Assisted Instruction, College Students, Foreign Countries
Peer Interactions during Computer-Supported Collaborative Learning: A Self-Determination Perspective
Anouschka van Leeuwen; Lisette Hornstra; Jeroen Janssen; En Ning Leow – Journal of Computer Assisted Learning, 2025
Background: Computer-supported collaborative learning (CSCL) environments are hypothesised to offer a learning environment that satisfies basic psychological needs for autonomy, relatedness and competence, subsequently improving learning and motivational outcomes. However, the underlying mechanism of how basic psychological needs are fulfilled…
Descriptors: Peer Relationship, Interaction, Computer Assisted Instruction, Cooperative Learning
Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
Ruzhang Cheng – Journal of Educational Computing Research, 2025
This research examines the impact of online help-seeking strategies--both adaptive and peer-based--on promoting self-regulated and collaborative learning skills, as well as language learning outcomes, among Chinese EFL learners in computer-assisted language learning (CALL) environments. Employing a mixed-methods approach, the study triangulates…
Descriptors: Help Seeking, English (Second Language), Second Language Learning, Electronic Learning
Linjing Wu; Shuang Yu; Qingtang Liu; Junmin Ye; Xinxin Zheng; Jianhu Wang – Journal of Computing in Higher Education, 2025
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative…
Descriptors: Intellectual Disciplines, Cooperative Learning, Comparative Analysis, Interdisciplinary Approach
Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Shihui Feng; David Gibson; Dragan Gaševic – Journal of Learning Analytics, 2025
Understanding students' emerging roles in computer-supported collaborative learning (CSCL) is critical for promoting regulated learning processes and supporting learning at both individual and group levels. However, it has been challenging to disentangle individual performance from group-based deliverables. This study introduces new learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Role, Learning Analytics
Shunmeng Chen – Journal of Computer Assisted Learning, 2025
Background: Computer-mediated writing classes have experienced a significant increase in popularity in recent years, serving as an effective modality for enhancing writing skills within an online framework. Objectives: This study seeks to bridge the gap in the literature by investigating the effectiveness of cognitive, social, and group-awareness…
Descriptors: Cognitive Processes, Difficulty Level, Computer Assisted Instruction, Writing Instruction
Jennifer Raimann; Natalia Reich-Stiebert; Jan-Bennet Voltmer; Stefan Stürmer – Psychology Learning and Teaching, 2025
Background: Male students' achievements in female-dominated study programs have garnered limited research attention. This study investigates the relationship between psychology students' perceived diversity climate and their learning outcomes in a gender-mixed computer-supported collaborative learning (CSCL) course in introductory psychology. Our…
Descriptors: College Freshmen, Males, Computer Assisted Instruction, Cooperative Learning
Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren – International Journal of Game-Based Learning, 2025
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these…
Descriptors: Video Games, Cooperative Learning, Interaction, Children
Previous Page | Next Page »
Pages: 1 | 2