Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| European Journal of Teacher… | 1 |
| IEEE Transactions on Learning… | 1 |
| Journal of Education and… | 1 |
| Journal of Educational… | 1 |
| Journal of Science Education… | 1 |
Author
| Erez C. Miller | 1 |
| Heidi Flavian | 1 |
| Hironori Takeuchi | 1 |
| Kenji Matsuura | 1 |
| Nongluk Weerasiri | 1 |
| Orna Levin | 1 |
| Pinanta Chatwattana | 1 |
| Rivi Frei-Landau | 1 |
| Robert Emerson | 1 |
| Saurav Shrestha | 1 |
| Tetsushi Ueta | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
Education Level
| Secondary Education | 1 |
Audience
Location
| Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Hironori Takeuchi; Kenji Matsuura; Tetsushi Ueta; Tomohito Wada – Journal of Educational Multimedia and Hypermedia, 2025
Basketball tactical patterns are typically taught using tools such as 2D tactical boards. Rapid decision-making in a team depends on the ability to connect two-dimensional (2D) third-person positions with three-dimensional (3D) first-person perspectives. This study develops a support system that offers a virtual environment to enhance the…
Descriptors: Computer Simulation, Visual Aids, Team Sports, Decision Making Skills
Orna Levin; Rivi Frei-Landau; Heidi Flavian; Erez C. Miller – European Journal of Teacher Education, 2025
Clinical simulation is recognised as an authentic approach that relies on practice through simulations of real situations. The development of scenarios for evidence-based simulations is an important stage in planning simulations. Yet, in teacher education there is a paucity of research on the subject of simulation scenarios. The goal of the…
Descriptors: Inservice Teacher Education, Teacher Workshops, Computer Simulation, Electronic Libraries
Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
Yunus Emre Avcu; Yavuz Yaman – Journal of Science Education and Technology, 2025
The aim of the research was to explore the effect of educational interventions implemented in desktop-based VR and immersive virtual reality (IVR) settings on gifted students' nature relatedness and attitudes towards environment. A a single group pretest-posttest weak experimental model was implemented. The participants involved in the study…
Descriptors: Secondary School Students, Computer Simulation, Academically Gifted, Environmental Influences

Peer reviewed
Direct link
