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Marie Utterberg Modén; Marisa Ponti; Johan Lundin; Martin Tallvid – Scandinavian Journal of Educational Research, 2025
The paper emphasises the need to consider the social, political, and economic contexts within which educational systems operate and use Artificial Intelligence (AI). Focused on Swedish compulsory education, this study explores whether the use of AI envisioned by national authorities and educational technology companies contributes to unfairness.…
Descriptors: Ethics, Equal Education, Compulsory Education, Artificial Intelligence
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Albert Rof Bertrans; Andrea Bikfalvi; Pilar Marques – International Journal of Distance Education Technologies, 2025
Led by artificial intelligence (AI), digital technologies are acting as a lever for significant change in higher education. Innovative formats such as macrolearning, the concatenation of a significant number of microlearning units, are consequently emerging. The purpose of this paper is to explore students' preferences for macrolearning programmes…
Descriptors: Preferences, Student Attitudes, Artificial Intelligence, Computer Software
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Victoria Borish; H. J. Lewandowski – Physical Review Physics Education Research, 2025
As quantum technologies transition from the research laboratory into commercial development, the opportunities for students to begin their careers in this new quantum industry are increasing. With these new career pathways, more and more people are considering the best ways to educate students about quantum concepts and relevant skills. In…
Descriptors: Physics, Science Instruction, Quantum Mechanics, Computer Software
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Jan Houška – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2025
The paper applies language management theory to study the interactions of international with local workers (simple management) and language policies (organised management) in 10 Czech video game studios. By longitudinally interviewing foreign game developers from Central-Eastern and Western Europe, as well as North and South America, I identified…
Descriptors: Video Games, Slavic Languages, English (Second Language), Second Language Learning