Publication Date
In 2025 | 1 |
Descriptor
Art Education | 1 |
Concept Formation | 1 |
Creative Thinking | 1 |
Creativity | 1 |
Discovery Learning | 1 |
Ecology | 1 |
Gamification | 1 |
Imagination | 1 |
Innovation | 1 |
Investigations | 1 |
Learning Experience | 1 |
More ▼ |
Source
Higher Education Studies | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation