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Hannah K. Parker; Beth Zizzamia; Julie A. Pollock – Journal of Chemical Education, 2025
In a typical undergraduate biochemistry course, two main educational objectives include (1) understanding and applying how genetic mutations can influence protein structure and function, and (2) examining metabolic pathways of biomolecules to study cellular storage and fuel. Many times, these topics can seem disparate to students; therefore, we…
Descriptors: Undergraduate Students, College Science, Science Instruction, Biochemistry
Jiraporn Poonyawatpornkul; Supranee Pitsamai; Onuma Methakesorn; Kotchakorn Mangmee – Journal of Learning for Development, 2025
This case study investigated the conceptual understanding of the Simple Pendulum topic amongst physics student-teachers using online experiments. A pre-experimental design was utilised, employing a one-group pretest-posttest approach with 20 student-teachers. The research instruments included a highspeed video activity conducted within Online…
Descriptors: Scientific Concepts, Motion, Physics, Preservice Teachers
Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
Yu-Shan Chang – Journal of Computer Assisted Learning, 2025
Background: Due to the rapid development of artificial intelligence (AI) and the widespread adoption of online learning post-COVID-19, the metaverse has become an important strategy for innovative teaching. Objectives: This study aimed to investigate the impact of the metaverse on learning engagement, learning emotions, and creative performance in…
Descriptors: Learner Engagement, Psychological Patterns, Emotional Response, Artificial Intelligence
Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
Roshanak Basty; Jess Kropczynski; Shane Halse – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examined the understudied perceptions of higher education instructors on the use of art-based AI generators in digital art, design, and creative-based courses and answered the research questions: (1) how disruptions by generative artificial intelligence (GenAIs) are impacting teaching, and (2) what are the major factors…
Descriptors: College Faculty, Teacher Attitudes, Artificial Intelligence, Art Education
Mackenzie S. Rose; Marcus Johnson – Journal of Educational Research and Practice, 2025
Conceptual knowledge encompasses understanding the interrelationships among multiple pieces of information. Misconceptions of these interrelationships illustrate the need for effective educational strategies to facilitate conceptual change, with the goal of facilitating changes in learner understanding to appropriate, accurate, and complete…
Descriptors: Story Telling, Concept Formation, Misconceptions, Technology Uses in Education
Ian Thacker; Hannah French; Shon Feder – International Journal of Science Education, 2025
Presenting novel numbers about climate change to people after they estimate those numbers can shift their attitudes and scientific conceptions. Prior research suggests that such science learning can be supported by encouraging learners to make use of given benchmark information, however there are several other numerical estimation skills that may…
Descriptors: Climate, Computation, College Students, Hispanic American Students
Resa M. Kelly; John H. Kim; Adrian Villalta-Cerdas; Sarah J. R. Hansen; Sevil Akaygun – Journal of Science Education and Technology, 2025
Atomic-level visualizations serve as pivotal instructional tools in chemistry education, providing insights into the particulate level of matter, a dimension fundamental, yet typically invisible, in the study of chemistry. This research investigates how students' engagement with these visualizations influences their conceptual understanding of…
Descriptors: Chemistry, Science Instruction, Video Technology, Comparative Analysis
Mohsen Keshavarz; Leili Mosalanejad – International Journal of Learning Technology, 2025
Using educational games is one of the fun and effective teaching methods. The purpose of this research is to design and implement an educational gamification program in the form of blended learning models and also, evaluate it in students' learning environments and accept it from students' points of view in multi-trial groups. This research is…
Descriptors: Educational Games, Gamification, Blended Learning, Student Attitudes
Crystal Neumann – Online Journal of Distance Learning Administration, 2025
In today's dynamic and high-tech learning environment, offering flexible and innovative assignment options is crucial for engaging students across varied learning preferences and backgrounds. Alternative formats, such as gamification and storyboards, can boost engagement, spark creativity, and enhance learning outcomes in college classrooms. By…
Descriptors: Gamification, College Students, Learner Engagement, Student Motivation
Aloys Iyamuremye; Innocent Twagilimana; Francois Niyongabo Niyonzima – Discover Education, 2025
Organic chemistry education serves as a cornerstone in various scientific disciplines, yet its instruction is often dominated by rote memorization over deep conceptual understanding, resulting in limited conceptual understanding and disengagement among students. This aimed at investigating the impact of integrating a web-based discussion tools on…
Descriptors: Organic Chemistry, Computer Assisted Instruction, Science Instruction, Discussion (Teaching Technique)
Emrah Gulboy; Hicran Denizli-Gulboy – Journal of Special Education, 2025
Augmented reality (AR) provides students with visual, auditory, and concrete learning understandings that facilitate their understanding of abstract concepts, leading to positive experiences in the learning process. Positive experiences increase students' motivation and interest in learning. This study examined the effects of using AR technology…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Scientific Concepts
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