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Jaan Aru – Journal of Creative Behavior, 2025
Artificial intelligence (AI) systems capable of generating creative outputs are reshaping our understanding of creativity. This shift presents an opportunity for creativity researchers to reevaluate the key components of the creative process. In particular, the advanced capabilities of AI underscore the importance of studying the internal…
Descriptors: Artificial Intelligence, Creativity, Creative Thinking, Neurology
Margit Saltofte – Ethnography and Education, 2025
The MidWest Girls' Choir, composed of girls aged 14-21, have developed their social and bodily experienced knowledge during their years as part of a girls' choir so that they implicitly form the physical and social singing body. Choir singing is a process supported by the teaching and by the choir's practice of rehearsals and performances. This…
Descriptors: Females, Singing, Adolescents, Young Adults
Hui Liu; Wei Guo – European Journal of Education, 2025
In contemporary music education, innovative technologies, particularly artificial intelligence (AI)-based tools, play a crucial role. The objective of this study was to assess the effectiveness of AI-based tools in enhancing students' success and creativity. The study involved 158 students from a leading music institution, who were divided into…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Performance, Creativity
Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving
Araba Osei-Tutu; Florence Christianah Awoniyi; Abigail Ayiglo-Kuwornu – Review of Education, 2025
Drawing on Van den Akker's description of the Curricular Spider Web (CSW) as a framework, teacher educators' perspectives on the rationale, aims and objectives, content, learning activities, and time allocation for Ghana's 2018 B.Ed. curriculum were investigated. A qualitative research design, using a semi-structured interview approach with a…
Descriptors: Foreign Countries, Teacher Educators, Teacher Attitudes, Bachelors Degrees
Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Astuti Muh. Amin; Fitriyah Karmila; Muh Khalifah Mustami; Noor Hujjatusnaini; Romi Adiansyah; Atia Cahyani Putri Cando; Siti Fatimah Albaar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The enhancement of higher-order thinking skills (HOTS) can be achieved through the implementation of active learning models. The current study aimed to examine the efficacy of the Pj4CS (Integrated Project-Based and 4C-Scaffolding) learning model on pre-service biology teachers' HOTS. This study employed a quasi-experimental design. The…
Descriptors: Thinking Skills, Active Learning, Student Projects, Scaffolding (Teaching Technique)
Gina Lyles – Arts Education Partnership, 2025
This is the first story in a new series of success stories focused on restorative justice work. The work featured in these stories seeks to acknowledge the impact of harmful practices and creates opportunities to heal that harm between those who enacted it and those impacted by it to transform the community. This report discusses The Hive, which…
Descriptors: Juvenile Justice, Restorative Practices, Rehabilitation Programs, Art Expression
Raja Bahar Khan Soomro; Rifat Abbas Khan; Irfan Ahmed Rind – Discover Education, 2025
This study examines the experiences of university-level English as a Second Language (ESL) teachers in relation to the integration of Information and Communication Technology (ICT)-based 4Cs (communication, collaboration, critical thinking, and creativity) skills in English language teaching and learning. The research aims to explore the impact of…
Descriptors: English (Second Language), Language Teachers, Educational Technology, Technology Integration
Elif Akçali; Alex Springer; Xan Burley; Chloe D. Ballin; Evelyn Colon – Journal of Dance Education, 2025
Value Stream Mapping (VSM), a lean manufacturing technique, is a process analysis approach that focuses on value and waste. This project explored the development and incorporation of a VSM-inspired tool to help dance composition students consider the value present in their choreography explicitly. The proposed Choreographic Tension Mapping (CTM)…
Descriptors: Dance, Universities, State Universities, Feedback (Response)
María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
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