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Showing 1 to 15 of 16 results Save | Export
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Roy Bendor; Maria Luce Lupetti – International Journal of Technology and Design Education, 2025
Speculative design is an emerging form of critical material engagement with possible futures. Designers working speculatively call attention to current and future sociotechnical dilemmas, and aim to provoke debate about the moral, political and ethical implications of sociotechnical innovation. Despite the popularity of speculative design and its…
Descriptors: Graduate Study, College Curriculum, Design, Engineering Education
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Derek Thurber; Karen Bossen – To Improve the Academy, 2025
Despite its many benefits, curriculum review has yet to become a widespread practice in many areas of higher education. Previous research suggests that this is because of a lack of faculty time and expertise to conduct curriculum reviews independently. As such, this action research study builds on the existing literature to explore the utility of…
Descriptors: Curriculum Evaluation, Educational Development, Higher Education, Research Universities
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Feng Yang; Jiraporn Chano; Songsak Phusee-orn – Higher Education Studies, 2025
This study aims to develop a curriculum to enhance the design thinking of art and design students in higher vocational education in Guangzhou, China, and assess the effectiveness of its implementation. Collected data using the Design Thinking Scale (DTLS). A total of 31 participants came from majoring in art and design at a higher vocational…
Descriptors: Curriculum Development, Design, Thinking Skills, Higher Education
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Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
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Nyet Moi Siew; Sufirman Arifin – Journal of Baltic Science Education, 2025
Previous studies have demonstrated that the socio-scientific issue approach (SIA) and design thinking (DT) can inspire creative thinking in science learning. However, the way in which the integration of SIA and DT fosters creative thinking in entrepreneurship (CTE) among rural secondary school students during science learning remains unclear. To…
Descriptors: Thinking Skills, Entrepreneurship, Rural Schools, Social Problems
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Regina Sipos; Alexander Kutschera; Janina Klose – Critical Education, 2025
This article explores how critical making - or a combination of critical thinking and making - could enhance and future-proof technical and vocational education and training (TVET). The article reports from a series of multi-stakeholder participatory workshops with educators, caretakers, pupils, and makers. The workshops themselves represent an…
Descriptors: Critical Thinking, Career and Technical Education, Barriers, Stakeholders
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Steven Higbee; Devany Harrell; Anthony Chase; Sharon Miller – Biomedical Engineering Education, 2025
Purpose: Engineering students gain confidence and competency through continual practice of key skills. The social cognitive theory construct of self-efficacy provides a useful measure to assess students' beliefs in their ability to succeed or perform tasks. Research focused on the impacts of curricular engineering design experiences on student…
Descriptors: Biomedicine, Engineering Education, Undergraduate Students, Self Efficacy
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Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
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Liying Zhu; Liying Shu; Peiyao Tian; Daner Sun; Ma Luo – International Journal of Science Education, 2025
This study aimed to evaluate the effectiveness of a design thinking teaching and learning model on students' design thinking skills in science class. The study utilised two projects, 'Making a Simple Solar Water Heater' and 'Drawing a 3D Topographic Map of Zhejiang Province,' based on the 5th-grade science curriculum in China, and involved 45…
Descriptors: Design, Thinking Skills, Teaching Methods, Science Instruction
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Xiuqiong Ren; Jiraporn Chano; Prasong Saihong – Higher Education Studies, 2025
This study integrates the TPACK framework into a Preschool Language Education course to examine its effects on pre-service preschool teachers' instructional design competence (IDC). The research aims to explore effective methods for IDC development and analyze its growth characteristics. Using an R&D methodology, this study employed an…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Courses, Preservice Teacher Education
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Japjee Kaur Kohli – Higher Education for the Future, 2025
In the twenty-first century, artificial intelligence (AI) will change the way organizations conduct their daily operations. In addition, cutting-edge digital technologies like AI, Internet of things, augmented reality/virtual reality, cloud computing, robotics and big data will have a significant impact on the nature of future jobs. This…
Descriptors: Artificial Intelligence, Computer Software, Internet, Clothing
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Nikolaos Pellas – Journal of Educational Computing Research, 2025
Tangible programming tools (TPTs) are promising teaching aids in programming courses due to their interactivity and ability to enhance early childhood students' computational thinking, spatial reasoning, and executive function skills. However, it remains unclear whether TPTs support these skills simultaneously. This study examines the impact of…
Descriptors: Computation, Thinking Skills, Spatial Ability, Executive Function
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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
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Emeline Roy; Matt McLain – Curriculum Journal, 2025
Applied arts and artistic cultures are taught in vocational high schools, in France, with the aim of developing civic and social skills in students, which are cross-cutting or generic. To achieve this, this design education revolves around the creation and conception of artefacts. This article explores epistemological issues relating to the role…
Descriptors: Foreign Countries, Career and Technical Education Schools, High Schools, Intellectual Disciplines
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Angxuan Chen; Yuyue Zhang; Jiyou Jia; Min Liang; Yingying Cha; Cher Ping Lim – Journal of Computer Assisted Learning, 2025
Background: Language assessment plays a pivotal role in language education, serving as a bridge between students' understanding and educators' instructional approaches. Recently, advancements in Artificial Intelligence (AI) technologies have introduced transformative possibilities for automating and personalising language assessments. Objectives:…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Testing, Language Tests
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