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Zhi Li; Wenxiang Zhang – Education and Information Technologies, 2025
In the swiftly changing realm of education, technology serves as a key instrument in transforming the methods of teaching, learning experiences, and educational outcomes. Legal and governance issues, integral to maintaining order and justice in societies, are equally pertinent in the realm of education. The digital age introduces concerns like…
Descriptors: Educational Technology, Technology Uses in Education, Technological Advancement, Legal Responsibility
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Kean Birch; Janja Komljenovic; Sam Sellar; Morten Hansen – Learning, Media and Technology, 2025
The COVID pandemic highlighted the increasing deployment of digital technologies in educational institutions, defined as 'edtech'. The most visible edtech was video conferencing software, but a swathe of edtech startups have sought to roll out their products and services to educational institutions. We focus specifically on the deployment of…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Videoconferencing
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Ulrike Krein – Leadership and Policy in Schools, 2025
In the context of digital transformation processes in schools, the introduction of technology is often discussed in terms of the individualization and optimization of teaching, learning and school management. However, it is often neglected that technologies are preconfigured and provide socio-material offers that invite certain actions and thus…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, School Administration
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning