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Showing all 11 results Save | Export
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Sufri Mashuri; Suradi Tahmir; Ahmad Talib; Hisyam Ihsan – Educational Process: International Journal, 2025
Background/purpose: This study aims to explore the research trends, influential contributors, and thematic developments in PBL within the context of school-level mathematics education over the period 2015-2024. Materials/methods: A bibliometric analysis was conducted on 430 documents indexed in the Scopus database. The analysis employed…
Descriptors: Literature Reviews, Bibliometrics, Mathematics Education, STEM Education
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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
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Sumaji; Evi Widianingrum; Savitri Wanabuliandari; Kasem Premprayoon – Journal of Research and Advances in Mathematics Education, 2025
Problem-solving skills are essential in improving the creative, critical, and logical thinking skills needed in mathematics learning and daily life. This study aims to examine the effectiveness of problem-based learning (PBL)- assisted ethnomathematics-based Geocube e-module on problem-solving skills. This quantitative research applied a…
Descriptors: Foreign Countries, Grade 8, Mathematics Education, Mathematics
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Yang-Cheng Lin; Chinmai Bhat; Yulius Shan Romario; Wan-Rong Jiang; Maziar Ramezani; Cho-Pei Jiang – European Journal of Education, 2025
This study proposes a project-based learning methodology that emphasises technical research with the active participation of schoolchildren. The study focuses on ecological conservation using ceramic slurry 3D printing technology. It is categorised into two distinctive technical and educational aspects. The technical aspect deals with reverse…
Descriptors: Technology Uses in Education, Educational Technology, Active Learning, Animals
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Michael Tscholl; Ying Xie; Thomas J. Smith; Wei-Chen Hung – Education and Information Technologies, 2025
In elementary school classrooms, Computational Thinking (CT) teaching often is embedded in problem- or project-based pedagogies and involves programming using Educational Robotics. Little is known, however, about how children solve problems in these contexts, and how task designs influence which CT and problem-solving processes they apply. In this…
Descriptors: Elementary School Students, Task Analysis, Design, Problem Solving
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Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
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Jonathan Kamkhaji; Erica Melloni; Gaia Taffoni; Cristina Mihaela Vasilescu – Teaching Public Administration, 2025
The P-Cube game aims to help students learn about how decisions are taken in the public sphere. The challenge posed by P-Cube is to translate the complexity of public decisional arenas into synthetic and realistic cases translated into digital games. The P-Cube cases have been used among university courses during the prototype phase; students and…
Descriptors: Public Administration, College Students, Educational Technology, Video Games
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Raweewarn Rattanakha; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
This research is intended to study the outcomes of analytical thinking and curiosity derived from the virtual smart classroom using the cooperative problem-based learning; thereby the said virtual smart classroom is a research tool initiated from the integration of the problem-based learning and the cooperative learning coupled with the aid of…
Descriptors: Problem Based Learning, Virtual Classrooms, Cooperative Learning, Technology Uses in Education
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Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2025
These proceedings contain the papers of the 22nd International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2025), held in Porto, Portugal, from 1 to 3 November 2025 and organized by the International Association for Development of the Information Society (IADIS). [Individual papers are indexed in ERIC.]
Descriptors: Technology Uses in Education, Educational Technology, Artificial Intelligence, Concept Mapping