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Jie Wang; Winai Thongpuban; Saman Asawapoom – Journal of Education and Learning, 2025
The COVID-19 pandemic instigated a global educational crisis, compelling an abrupt transition from traditional in-person instruction to emergency remote teaching. This sudden shift underscored the need for robust learning management models capable of navigating unprecedented disruptions. The objectives of this research were to ascertain the needs…
Descriptors: Foreign Countries, COVID-19, Pandemics, Secondary Schools
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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
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Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
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José Alexis Alonso-Sánchez; Juan L. Núñez Alonso; Elisa Santana-Monagas – TechTrends: Linking Research and Practice to Improve Learning, 2025
Teachers are generally focused on optimizing the teaching-learning process and fostering high levels of student engagement, participation, and motivation. To address this challenge, this work presents a gamification experience implemented to teach content related to family involvement and educational programs in two courses--one at master's degree…
Descriptors: Gamification, Masters Programs, Undergraduate Study, College Students
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Yao Huang; James D. Klein – TechTrends: Linking Research and Practice to Improve Learning, 2025
Mobile performance support systems (MPSS) are being adopted to support workplace performance across many industries and organizations as a non-formal learning solution. MPSS provides just-in-time access to assist workers in completing job tasks from anywhere with minimal help from others. A review of the literature suggests that empirical research…
Descriptors: Technology Uses in Education, Educational Technology, Information Technology, Telecommunications
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Monika Dockendorff; Florencia Gomez Zaccarelli – International Journal of Mathematical Education in Science and Technology, 2025
Over the last several decades, digital technology (DT) integration in teaching and learning mathematics has received considerable attention, as such integration has not led to the expected results. Teacher education is a critical factor -- even more important than access to tools and devices -- in technology-enhanced teaching and learning. The…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Educational Technology, Technology Integration
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Alper Çalikoglu; Betül Bulut-Sahin; Asuman Asik – British Journal of Educational Technology, 2025
This study examines virtual exchange (VE) as a mode of internationalization at a distance through the Turkish higher education context. Recognizing the constraints of geographical mobility, VE emerges as a viable alternative to enhance international and intercultural learning through technology. Employing a qualitative phenomenological design, we…
Descriptors: Foreign Countries, Computer Mediated Communication, College Students, College Faculty
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Katharina-Maria Illgen; Lorena Göritz; Daniel Stattkus; Jan Heinrich Beinke; Oliver Thomas – Discover Education, 2025
This study examines the potential of inclusive design in Massive Open Online Courses (MOOCs) to address the impact of stereotype threat, a significant barrier encountered by underrepresented groups, particularly in STEM education. As online learning opportunities grow, the demographic composition of course participants frequently does not reflect…
Descriptors: MOOCs, Stereotypes, Minority Group Students, Student Diversity
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
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Carlos Mera Cantillo; Estíbaliz Aragón Mendizábal; Malena Manchado Porras; Maria Inmaculada Menacho Jimenez; Flavia S. Arrigoni; Mari Carmen Canto López; Jose I. Navarro Guzmán – Electronic Journal of Research in Educational Psychology, 2025
Introduction: The main objective of this study was to validate six educational applications developed to train the cognitive precursors associated with mathematics learning in early childhood education students. Method: The mathematical performance of 193 preschool students aged 57 to 79 months (M=63.3, SD=3.7) from various schools was assessed…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Preschool Education
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Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
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Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Miguel Sanhueza; Luis Sandoval; María Ormazabal; María Zúñiga – Contemporary Educational Technology, 2025
Information and communication technologies (ICT) can help increase teachers' abilities and, as a result, the learning of new cohorts of students who, in the age of mass higher education, enter university classrooms less prepared. Although ICT-based teacher training initiatives are well known, there is little proof that the results are useful for…
Descriptors: Teacher Education Programs, Preservice Teacher Education, Educational Technology, Technology Uses in Education
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Rusen Meylani; Gary G. Bitter; Jane M. Legacy – Turkish Online Journal of Distance Education, 2025
The primary goal of this study is to evaluate the efficacy of professional development (PD) and implementation fidelity on the performance of middle school students in mathematics within an online learning environment. Using a quasi-experimental design, the research compares educational outcomes between control and experimental groups…
Descriptors: Faculty Development, Program Implementation, Fidelity, Middle School Students
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