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Emily Kroshus; Adrienne Moore; Mary Kathleen Steiner; Carolina Nieto; Julie McCleery; Ken Turner; Kimberly Garrett; Pooja S. Tandon – Journal of School Health, 2025
Background: Youth who have experienced trauma or other adverse childhood events have the potential to uniquely benefit from physical activity (PA). However, how PA is administered in schools can be re-traumatizing and fail to create positive experiences through movement. We sought to develop role-specific training to help increase the…
Descriptors: Trauma Informed Approach, Physical Activities, Web Sites, Electronic Learning
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Blake A. Colaianne; Matthew J. Hirshberg; Karen Kurotsuchi Inkelas; John D. Dunne; David Germano; Mark T. Greenberg; Richard J. Davidson; Robert W. Roeser – Journal of American College Health, 2025
Objective: Evaluate student effects of participating in an undergraduate academic course, Art and Science of Human Flourishing, that was offered in a synchronous, virtual format during the Fall 2020 semester at three universities. Participants: Three combined cohorts of undergraduate students from three universities (n = 168). Methods: A…
Descriptors: College Curriculum, Curriculum Implementation, Electronic Learning, Academic Persistence