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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
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Diana Adela Martin; Gunter Bombaerts – European Journal of Engineering Education, 2025
Challenge Based Learning (CBL) is an educational approach that has gained popularity in response to the need for authentic learning environments. While the CBL literature is predominantly focused on cases of pedagogical implementations, the actual processes by which students develop CBL projects remain under-investigated. This shortitudinal study…
Descriptors: Student Projects, Active Learning, Difficulty Level, Student Behavior
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Destenie Nock; Laura Pottmeyer; Alexana Cranmer – INFORMS Transactions on Education, 2025
Multiple studies call for engineering education to integrate social justice into classroom instruction. Yet, there is uncertainty regarding whether integrating these social topics into engineering curriculum will support or detract from the learning of technical concepts. This study focuses on evaluating how reframing technical assessments to…
Descriptors: Graduate Students, Engineering Education, Social Justice, Instructional Development
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Susanne Engström; Helena Lennholm – International Journal of Technology and Design Education, 2025
In literature, teaching for an authentic learning experience is seen as rewarding and interesting, promoting better understanding of for example sustainable development and fostering students' independence. Some upper secondary schools emphasise authentic teaching and learning on their websites, showcasing how students engage in authentic tasks.…
Descriptors: Secondary School Students, Authentic Learning, Student Attitudes, Technology Education