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Demetrios Sampson; Panagiotis Kampylis; Jesús Moreno-León; Stefania Bocconi – Smart Learning Environments, 2025
This paper explores the evolving landscape of informatics education in European primary and secondary schools, analysing academic and grey literature to define the state of play and open questions related to 'high-quality informatics education'. It underlines the strategic importance of promoting high-quality informatics education to prepare…
Descriptors: Foreign Countries, Elementary Secondary Education, Computer Science, Computer Science Education
Ismaila Temitayo Sanusi; Enoch Shadrack Cudjoe; Musa Adekunle Ayanwale; Bisola Adepoju – SAGE Open, 2025
The increased trend of incorporating computer programming in the basic education system across countries requires the training of new educators. However, the current effort to increase the number of teachers teaching programming is through professional development programs for computer science (CS) teachers and from other content areas. Meanwhile,…
Descriptors: Preservice Teachers, Student Attitudes, Programming, Computer Science Education
Rui Wang; Haili Ling; Jie Chen; Huijuan Fu – International Journal of Distance Education Technologies, 2025
This study adopted the Latent Dirichlet Allocation (LDA) to extract learners' needs based on 70,145 reviews from online course designed for software design and development in China and then applied Quality Function Deployment (QFD) to map learners' differentiated needs into quality attributes. Taking national first-class courses as the…
Descriptors: Educational Improvement, Student Needs, Computer Science Education, Foreign Countries
Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Michele Scalera; Agostino Marengo; Vita Santa Barletta; Danilo Caivano; Giovanni Dimauro; Jenny Pange – Education and Information Technologies, 2025
Computer architecture is considered one of the dry and hard-to-learn courses for students in the computer science discipline. Therefore, educational institutions experiment with different pedagogical approaches to enhance students' performance and interest in courses. This study introduces a Simplified Approach to Teach a Processor (SAtTaP), a…
Descriptors: Computer Science Education, Teaching Methods, Computer System Design, Undergraduate Students
Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
Ioannis Vourletsis – Educational Technology Research and Development, 2025
Computational thinking (CT) skills have become increasingly important in modern education, as they equip students with critical problem-solving skills applicable across various domains. Given the growing emphasis on digital literacy, it is essential to investigate grade- and gender-level differences in CT skills among students to support targeted…
Descriptors: Gender Differences, Instructional Program Divisions, Elementary School Students, Scores
Lihui Sun; Junjie Liu – Journal of Educational Computing Research, 2025
Computational Thinking (CT) has evolved as an essential competency for K-12 students, and programming practices are recognized as the key way to facilitate CT development. However, most studies of CT development in middle graders have focused on visual programming, lacking evidence to demonstrate the effectiveness of Python programming. Therefore,…
Descriptors: Computation, Thinking Skills, Skill Development, Middle School Students
Sümeyra Akkaya; Anil Erkan – International Journal of Contemporary Educational Research, 2025
Coding means writing down the steps to be followed in order to carry out any operation through computers, using commands step by step. In other words, it is the job of finding a solution to an existing problem by using the language that the computer understands. Thanks to coding education, students are provided with skills such as research,…
Descriptors: Stakeholders, Opinions, Coding, Computer Science Education
Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Xiaojun Luo; Ismail Adelopo – Journal of International Education in Business, 2025
Purpose: This study aims to develops an interdisciplinary business and computer science pedagogy for teaching and learning computer programming in business schools at higher education institutions and explores its associated benefits, challenges and improvement. Design/methodology/approach: Based on a body of theories, an interdisciplinary…
Descriptors: Teaching Methods, Educational Opportunities, Difficulty Level, Business Administration Education
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms